I just learned that yesterday, I was so surprised that there is no visibility / humidity slider anymore in FS2024. Not that the humidity slider was a good solution, but what an odd choice to remove the only tool we had.
The only way to reduce visibility is to place clouds at ground level which is not at all precise. Mainwhile the “other” simulator gives users complete and precise control of visibility / RVR.
In live weather I’m starting to notice that the horizon is always clearly visibile and never obscured, in real life this is hardly ever the case. Eventhough meteoblue shows the visibility is below 20 km, I always have 100 km+ in the sim.
I suspect that 9999 in the METAR is interpreted as unlimited visibility where in fact this is almost never the case. The absence of haze makes it look unrealistic. I was shocked when I saw what the “other” simulator is capable off regarding atmospheric effects.
Examples from other threads:
These atmospheric effects, haze, clouds and lighting make MSFS look inferior. I think it is the haze that makes all the difference. Having unlimited visibility with unobscured horizon 99% of the time is just not realistic.
I did experiment with placing an overcast cloud layer on the ground and play with ceiling and density and I was able to get close to those results, MSFS weather engine itself seems to be capable of achieving the same stunning visuals (appart from creating real stratiform clouds).