There several areas of discussion at the moment where the basic question boils down to: exactly how “accurate” do we want the simulator to be, or would we be satisfied with what looks and feels to be “realistic”.
A few examples:
***Scenery. I fly over many parts of the world, and think “this looks great, very realistic”. I then fly over my home town (Chelmsford, UK) and think “well they haven’t done this at all well, it’s nothing like the real thing”. And my house does not actually exist.
***Live weather. I generally choose live weather for my flights, as it gives a good variety, an forces me to fly in all conditions. Very enjoyable. When I fly near home, I think “ where’s the rain I can see out of my window?”.
*** Weather simulation. As I said above, it’s great flying in the various scenarios, but it is certainly not modelled anything like perfectly. This is not surprising, as weather is one of the most chaotic things to model, and normally requires super-computers at meteorological centres to achieve a best-guess.
*** Taxiway numbering looks great to me, and serves it’s purpose – to those in the know, many of these are inaccurate and therefore confusing.
*** Aircraft liveries look okay at airports in other countries, but I don’t feel at home never seeing an EasyJet flight at Stansted, London. (I’ll have to get used to it though – they’ve now sadly moved out of both Stansted and Southend.)
*** Ground services. It certainly adds to the immersion, being able to call the baggage cart, the catering truck etc when preparing for a flight. But when you look out of the cockpit at all these vehicles waiting to pounce, it is a bit contrived to say the least.
*** Fauna. It’s fun looking for the wildlife, and they are extremely well modelled and animated. So very realistic, but the distribution is hardly accurate – I don’t need to go to Canada to see seagulls in real life.
*** Aircraft dynamics, To me, a non-pilot, it feels good as well as challenging trying to fly a plane “properly” in the sim. To a pilot, there are lots of things not modelled correctly, and I can understand how it irks them. Being a scientist, I cannot watch science fiction films for the same reason.
Looking at the list, and the fact that Asobo are trying to implement this over the whole world, it’s obviously an impossible task. They need to be pragmatic over what they can and can’t implement, and where they accept they can’t be 100% accurate (which tbh is everything in the list, and more), they need to decide what level of accuracy they can achieve (or as some people crudely put it, how much they need to “dumbdown”), while still providing a good experience for the user. And, despite all the complaints I’ve got, it generally works for me.
Finally, I don’t think it is helpful to classify FS2020 as either a game or a simulator, as it is clearly both. No simulators are 100% accurate, and no games are 0% realistic. Perhaps we should just call it a “Flight Experience”.