hello why does the f-18 do the acrobatic maneuver “slow roll” so slowly? It seems that more than a fighter you carry a tank spinning in the air, as far as I should do the slow roll, fast practically without making much effort on the joystick, it seems that the plane feels too heavy to do this maneuver, even if it goes over 1100 km / h
Not exactly sure what you’re trying to say, but if your trying to do a slow roll, then you are the one controlling the roll rate.
If you mean a complete 360 degree roll with full aileron ( and a bit of rudder ) at maximum roll rate, remember it’s a military ac, not an acrobatic ac. High speed will slow this down also, never mind the g force on pilot and aircraft tolerance limits.
Goggle roll rate for the s.hornet, it’s probably out there somewhere.
This is the maneuver that I try to explain
When I am going to perform this maneuver, the plane turns too slowly or it gives me that feeling. What is the way to perform this maneuver correctly?
It’s important to remember that modern tactical jets are inherently unstable, and are flown with the assistance (and in many cases limited by) a flight computer. The aircraft may be capable of higher roll or pitch rates, but aerodynamically are limited to maintain stability.
So, as an example, the peer jet of the Super Hornet, the F-16 Fighting Falcon, has by all reports a roll rate of about 240 dps. The Extra 330 has a roll rate of 400 dps. Does it feel slow? Probably.
I haven‘t touched the Hornet but I kind of expect this roll limitation installed by Asobo strucks here which is meant to simulate aerodynamical forces on the control tabs. As with so many things they tend to ignore realism and build in whatever they imagine to be a good thing. In a manually (muscle) controlled aircraft this might have a point but in a hydraulically controlled fighter it doesn‘t. However, I haven‘t flown the Hornet, I can only assume based on all the other aircraft.
As far as I know in real life fighters such as F18 or Eurofighter, you just have to give the joystick a little push to the right or to the left and you’re upside down, in milliseconds, they are combat fighters, they are not airplanes to distribute sandwiches, they are extremely sensitive to the movement of the joystick, and these are all statements from real pilots!
Something is wrong.
What are your realism settings?
How fast are you going when you roll?
See casuals post for more info, explains it well.
For your slow roll it takes practice, practice and more practice. Learning about aerodynamics is a must.
But basically as you start to roll, let’s say to the right, the nose will start to drop, so you add a little left rudder to keep the nose up. As you go inverted you’ll need ease off the rudder and push forward on stick to keep the nose up. Then as you pass inverted and returning to upright, you’ll need to apply right rudder and pull stick to keep the nose up.
Pitching up, slightly before beginning the roll will help and you can see that in your diagram.
Acrobatic ac have wings designed for this and other maneuvers, so they appear to make it look easy, but it’s not. This is truely advanced piloting far beyond normal flight.
If you’re really interested in this, search for wing dihedral and wing foil design. NASA website has some great info on these and other topics about aerodynamics. Space is only part of what they are about.
As far as roll rate, yes the Hornet will probably have a slower rate than a Sukhoi (the plane in your diagram) or the Extra 330.
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