"My Personal take as a long time PP and a former FSX beta tester (not a Fs2020 beta tester) and many years in the Aerospace Industry.
The Current “Active Pause” is a step in the right direction, but ironically NOT a step in the right “rate of change of direction”
Active Pause saves and then sets the X, Y & Z velocities to zero, It may/should probably saves the Roll, Pitch & yaw and their rates,
Whats is not doing is saving & setting their RATES to zero. ie X accel/decel, Y accel/decel etc. yaw change rate etc
It is also not saving and setting any Integration in the AP to zero, and stopping any AP processing or output changes.
Obviously, when the Active Pause is release, all the above should be restored to their values at the time of the pause.
Reasoning: Assuming Active Pause’s main purpose is to stop the Aircraft from moving, so that the pilot can “Catch up” with the plane because they are no longer ahead of the plane, and need some time to catch up or address an issue, that if they continue flying, would cause undesirable results.
Outside, the rest of the world can continue, outside the plane, time ticks by as normal, but to an outside observer the plane is Stationary.
Other smaller details may need to be addressed…
ie Engines should continue to run, fuel rate should reflect current throttle state etc, but the Fuel Quantity remaining should remain constant during the “Active Pause”.
Lots of additional details & consequences to address, but at the end of the Active Pause, the plane should “instantly” start moving in exactly the same was as the moment “Active Pause” was evoked, and all those velocities & accelerations, and AP processing should resume with those saved values.
Th only major effect therefore of an Active Pause, would be that when the plane rejoins reality, time is still real world time, resulting in an unavoidable late arrival.
In Multiplayer or say Vatsim, what observers will see is the Plane stop moving during the Active Pause, and then continue as if nothing had happened when the Active Pause is released.
AI ATC can even continue, with the pilot being able to respond appropriation, but not always able to immediately act on those commands. or Ai ATC , aware of the “Active pause” can act accordingly.
ACTIVE pause is NOT a "Real World: situation, so it may well cause a minor disruption to Multiplayer etc, but it is a chance for the Pilot in the Simulator, to correct errors, analyze the situation, get caught up and in front of the plane, before resuming “Flying”.
Mentions have been made that “Active Pause” is a tool to allow Drone Pictures to be made etc… and that is all well and good… but its functionality should also be designed so that its use does not upset the released attitude, state and stability of the aircraft etc etc.
COMPLEX… which is probably why all aspects of it have only come to light now that a large number are using it with/without per-conceived expectations.
But it’s only 4 weeks into the release, and if MS considers this should be addressed, I am sure they will, - as they were able make this work well in FSX