Can you please add MSFS multiplayer to the aircraft information on the SimConnect interface.
LNM reads the SimConnect variables below for AI aircraft or boats. Practically LNM can deal with even less information than the variables listed below (except the ones marked as required):
Title
-
ATC Type
(Required) -
ATC Model
(Optional) -
ATC Id
(Optional) -
ATC Airline
(Optional) -
ATC Flight Number
(Optional) Category
Is User Sim
Visual Model Radius
Wing Span
-
Plane Altitude
(Required) -
Plane Latitude
(Required) -
Plane Longitude
(Required) Ground Velocity
Indicated Altitude
Plane Heading Degrees Magnetic
Plane Heading Degrees True
-
Sim On Ground
(Required) -
Airspeed True
(Required) Airspeed Indicated
Airspeed Mach
Vertical Speed
-
Transponder Code
(Optional) -
Number of Engines
(Optional) -
Engine Type
(Optional) -
AI Traffic Fromairport
(Optional) -
AI Traffic Toairport
(Optional)
This is using the same variables as SimConnect for P3D and FSX.
A new boolean flag indicating what is AI or multiplayer would be great.
It would be terrific if users could see multiplayer aircraft in LNM. I get this request quite often.
Alex
Topic title altered as there’s many more ways this can be used for other third parties.
We at FS-FlightControl also get this request pretty often to display MSFS multiplayer traffic on our map.
Would be great if this could be made available through SimConnect, preferably - like Alex wrote - by using the existent AI aircraft data and just adding a flag to differentiate between AI and multiplayer aircraft.
Thanks for considering
Andreas
This has been a user request ever since MSFS was released.
It even got brought up on the Asobo Q&A stream by Jayne, well over a year ago, and after a long pause from Asobo, they said they were unaware that this feature was missing, and would into it… That was over a year ago, and it has not been mentioned by Asobo again since that Q&A stream.
Multiplayer is defiantly in need of, and overdue for some TLC .
Multiplayer Pilots are defiantly being “Left behind” !!
The transmitter can help with these issues, BTW: https://codex.virtualflight.online/resources/transmitter
Alex
Can help, but to help well, EVERYONE would need to be using it.
There are quite a few similar tools to do a similar thing, but unless EVERONE opts to use them, it going to be very selective.
So ideally, it should be built into MSFS, and ironically Asobo thought it was, till they were told it was not !!
Parallel 42s flow map shows multiplayer traffic in the simulator but they’re just little white triangles with no other identifying information. The built-in VFR map does the same thing