FSR 2.0 looks seriously good in the static images.
The question is how it holds up in fast motion, the video AMD uploaded before looks promising but it’s closer to a static image than it is to motion, hah.
Below are interactive versions of the screenshots for easier comparisons. Uncompressed and full resolution. (posted to Reddit by u/TheHybred)
1080p Native, Quality, Balanced, Performance
1440p Native, Quality, Balanced, Performance
2160p Native, Quality, Balanced, Performance [Scene 1]
2160p Native, Quality, Balanced, Performance [Scene 2]
Comparing Quality vs. Performance (at 2160p) is 99.9% indiscernible to my eyes, outside of a very slight drop in image sharpness. Native looks better in some ways, worse in others (mostly grass or fine detail). The small LOD issues at lower base resolutions, like objects missing and blurry texturing, shouldn’t be too hard to fix. DLSS should handle LOD issues the same way regardless.
If only Asobo would include it in SU10 together with DLSS…
Perhaps SU11 will be the one for Non-RTX owners. Wishful thinking