And yet, despite obviously being a huge fan of temporal methods, he used to praise DLSS 1.0 and claimed that it looked at least as good as native. As much as I appreciate Digital Foundry’s insights, they can be extremely biased sometimes, and I think they still haven’t corrected a huge oversight in one of their FSR tests (it had to do with some DOF setting I think).
And then of course other sites picked up on this misinformation. Sad that some tech journalists are so eager to attack AMD’s gift to those with ageing hardware.
FSR should be added for the benefit of a much smaller overhead alone. Using 50% render scale at 4K with TAAU gives me about half the performance of native 1080p, and of course it makes glass displays unusable. If I were to connect my system to my 4K TV for example, I know FSR would be much, much superior for this use case, and I wish Asobo would recognise that.