At KMQY there is a small section of taxiway Alpha between the two runways that has all the appropriate markings, associations and such… but it’s grass. Like the asphalt polygon was never created. Can I open the stock Airport and just add that single texture beneath all the existing markings?
Edit: Why is this SDK forum so dead? Is there a more active website / discord for such?
With the upcoming Scenery/gateway hub there will be a way to modify stock airports, but in the meantime ,
You need to create a new project to add stuff or modify an existing Airport
If you want just the cosmetic part (add apron/polygon for the taxiway and a painted line for the taxiline) you can create a empty project with an airport and add the stuff you need, it will be loaded on top of default
The added scenery, as described, won’t have the AI functionality (because it is disconnected from the default). If you need that too, you need to redo the whole taxi network (so called taxigraph/AFCAD)
There are some tool on line if interested
Anxiously awaiting the gateway hub. Hopefully we’ll be able to “open” an existing airport with ability to see & edit the existing objects, markings, polygons, etc…
Hi there,
Yes, there is: devsupport.flightsimulator.com. The SDK team monitors those forums and actually answers help questions over there.
We collapsed the SDK category back down to one category and left it open for people’s convenience, but the real SDK party is over there.
I haven’t seen it yet, but that is the goal. You will check it out and then check it back in when you’re done. We will not be able to add custom models. I am hoping that that feature will be added in the future.
By the way, this tool creates a project from the default airport , so you can load into the project editor and made changes
(And the whole fsdeveloper forum is very SDK active!)
You can also try the in SIM tool to import data from default airports, you can find it in the scenery editor (you need to start a clean airport project first)