Does anybody have an Idea how to deal with this “multi monitor” stuff in MSFS with 2 Beamers running FlyElise Immersive Display Pro?
It seems that this multi-monitor-stuff is only useable with a odd number of displays (3/5/7/9)
Otherwise it seems that I can only add “additional” Views to the standard one.
What I’d need to have is either a adjustable projection type / FOV for my curved widescreen with 2 (not 3!) beamers right?
Even with switching off the Nvidia Surround there is no way to get a 2-Beamer / 2-Monitor Setup with “multi monitor” resolved without this awful pincushion distortion.
Can you pls show picture of this, for maybe it is possible to altenative setting that may work
Without flyelise
Also share a picture of graphicscard in cpl and windowsetting screen
Like this one
I’m using a 2.3m curved Wide-screen with two short throw beamers.
That requires some blending and merging to blend the two beamer images and remove the distortion on the screen.
I’m resolving it using FlyElise immersive display pro.
If there are other options to do that not too expensive I’m fine. I simply didn’t find any good priced alternatives.
Using the merging to remove the distortion from MSFS will result in lower res within MSFS and an awfully distorted Desktop. So no solution either.
Hi @FSC740
It is difficult to visualize how your situated egt the way you have position of beamers both face front
or are they angled from eachother like 35°
But the point imo that 2 will not setup properly is because of the center no matter how pov is set
You have two different placed center screens and to get them equally set from beamer persectif would not be possible in such way.
The only way which might give best result is think in X way, x in this is the example of setup
So X is represent two diagonal as seen from the top so beamer a is set in the x on the left bottom and direct the beam to the top right of the x off course beamer b is on the otther diagonal of the xfrom right to left.
In th way in control panel of graphicscard set beamer b as 1st and a as 2nd even in surround if you wish. Use beamer own zoom to create out of screen overscan and match overlap.
The center of the axe is where points fetch the screen
@FSC740
I made a setup on the fly in 10 minutes, to create clarity in my above post about the x so it is not perfectly alligned but it works
Here some pictures for you
No reaction from Asobo on this matter.
I think there are no plans to fix it for the users with ultra widescreens, multi-screens or multi-beamer configurations.
On multi-projector setups, supposedly Fly-Elise NG has an experimental mode that somehow does a perspective-corrected curved display using the experimental multi-monitor. I assume it would only work with a cylindrical screen.
I agree that I think it’s highly unlikely Asobo will do much beyond what we have now. There just isn’t the demand. 224 votes right now on this item versus thousands for the stuff they are actually considering doing.
Asobo is to much consentrating on the XBox.
The demand on users with PC and widescreens is to low at the moment. So they don’t do anything for that group of users.
The original post had over 500 votes. This was deleted after Asobo declared this fixed. It clearly is not fixed.
It isn’t that there is no demand for it; people just got fatigued by asking for it repeatedly. Wide screens are very prevalent these days. All major manufacturers are now marketing them for a reason, they sell.
MSFS is the only modern game I have issues with while playing in 32:9. It is pretty poor to have a 2020 game with no support for wide screen. The problem stems from MSFS using the code from the older engine. I will be watching 2024 for this specifically before I consider wasting money on another purchase.
It’s a wider issue than that, I think. This specific wishlist item is about adjusting the projection type and FOV for wide / curved screens. But it’s ultimate a bigger problem with the sim’s visual system not being flexible enough for everyone’s use cases (and indeed less flexible than FSX from nearly 20 years ago).
The multi-monitor wishlist item ultimately made it into development, but the still-experimental solution provided is not flexible enough precisely because all of the other use cases were not taken into account. So if Asobo were to address this particular wishlist item, it would do nothing for the other issues.
Working on one thing at a time isn’t the answer. What this ultimately needs is a comprehensive redesign of the display and camera systems based on the complete set of wishlist items raised around views and cameras. But I see no indication that there’s any interest on Microsoft / Asobo’s part to do this.
It is so basic it is laughable at this point. All they had to do was look at any racing sim and to see what needs to be done. Triple screen and correct field of view settings have been around for many years, what we got was as basic as it can get. Hopefully this is improved with 2024 but I think with the amount of focus they have on xbox I am not getting my hopes up. I am surprised there are not more multiscreen users to be honest. Triples is the best way to play flight sim.
And with a more flexible display system you can go further, into setups with more screens or multiple blended projectors on curved screens, for example:
FSX / P3D allowed you to do this not because the display system was super-advanced, but because it was open and flexible. 3rd parties filled the gap with additional software like Fly-Elise NG, and you could then do things like in this picture (which is my old P3D sim). I know the perspective looks weird but when you were sitting in the left seat where the viewpoint was calculated for everything looked perfect with no stretching or curving. Just 180 degrees of FOV.
Big picture thinking is required IMHO. Give us what FSX had and suddenly all these things become possible.
That looks awesome and in my opinion is better than VR because you have the freedom to add hardware to enhance the experience even more. The tech for VR isnt quite there yet.
This is my setup, used for both sim racing and flight sim.
The thinking has already been applied. What is missing is the resource to fix the issue. That will mean redeveloping code to a modern standard.
The reason modern games adapt to differing display ratios is because the code has been written in such a fashion as to be flexible. The ratios of displays were 16:9 for a very long time, coders became complacent regarding future changes.
It has been mentioned on previous podcasts that adapting POV in MSFS is “difficult”. My feeling that there is a common variable issue. Where as modern games can modify one variable to adjust POV and all of the code adapts in synchronicity. I get the feeling that they have not found the full list of variables used in MSFS libraries, and this is causing errors when adjusting the aspect ratio.
In other words IF Asobo are still using old libraries in the next iteration of MSFS then the issue will be still there. I sincerely hope that they have done this. I enjoyed my first toe dip into flight sims. This is the first flight sim I have ever played, and yet I spent over £600 on kit for the game (I know this is a drop in the ocean to some set ups). The litmus test will be when MSFS2024 is released to the public, and we see the results with a plethora of set ups.
I am avidly watching for news on MSFS2024. I loved the game when I first bought it. Again, I sincerely hope they have applied the resources to writing new code. Regurgitating the same issue is bound to lead to very bad press for the game, as it will be very indicative that people are paying twice for what essentially they had already owned.
That would be very bad press for the game. I would find it incredible that they would not address this issue. But, we won’t know till they give out more information. MSFS2024 will still sell well without my £`100.
Look at XPlane. For several years it has handled 3 screens very well, with options to correct the edge distortion. It can even support a different camera view for each monitor.
If they can do that, why can Asobo not do it?
My answer is they are tied to the Xbox single monitor concept and probably never planned beyond that.
Meanwhile monitors have dropped in price and GPU bang for buck has increased.
I see the same viewpoint. If you are calling it a new game then develop the system to at least match the competition. To not have this sorted means they rehashing the bad system that is already place.
Why would anyone want to pay for the same software twice.