Aerial Imagery Textures Loading as Large Squares Around Aircraft – Cancún Area - Severe LOD Issue

Aerial Imagery Texture Squares Cancun area - Severe LOD Issue

I am experiencing an issue in Microsoft Flight Simulator 2024 where aerial imagery (Bing map textures) loads incorrectly as large square tiles instead of detailed, blended ground textures.

The problem is clearly visible at low and medium altitudes and appears to be related to streamed aerial imagery. The terrain does not smoothly load higher-resolution textures, resulting in obvious square patterns across the ground.

I will attach screenshots captured during the aircraft selection menu and in-flight at different times of day. These images clearly demonstrate the aerial imagery textures loading as large square tiles instead of properly blended terrain. Hopefully, this is a straightforward fix that can be resolved during the beta.

Please take in consideration to reproduce this issue in the point selecction you have to be at 0.05nm, changing to the afternoon around 18:40 pm this problem become more obvious.

Coordinate or location of issue: 21.283152, -87.038419

Mexico, Cancun, all the coast.

FREQUENCY OF ISSUE

How often does this occur for you: This issue is always present when selecting the airport and while flying around the area.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Fly from KFLL-MMUN

  2. During the approach phase, annoying square loading icons appear around the airplane.

  3. Both MMUN Maccosim and the default scenery have the same issue. This problem is not related to the scenery itself; it may be due to the LOD of aerial imagery, which needs to be fixed.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it?

No dev mode

[PC, MSFS 2020 Only] Are you using DX11 or DX12?

MSFS2024

[PC Only] What GPU (Graphics Card) do you use?

RTX5070TI

[PC Only] What other relevant PC specs can you share?

I7 13700k

32GB RAM 6000MHZ

2 SSD 1 TB each one

MEDIA

My personal comments:
Looking on the world map at the same location than your 1st screenshot, if you zoom in/ou you can in effect see like green squares but this is due to the trees to be generated or not depending on the zoom level, so not a bug:

Spawning at that location (21.164335 -87.096535), you can see 3d generated trees around you but further, zones without trees. I guess that distance will depend of your LOD settings to optimize calculation load. I am not seeing missing texture on the ground.

Hello sir, this problem is more related to tree quality. If I set it to low, I will see big boxes of trees. However, if I set it to ultra or high, this problem is not as noticeable.

My previous post was with trees set to medium.
I have set trees to low but I am what I am seeing is that trees are loading when you are moving (not a bug), I am not seeing texture loading. (TLOD 100 ):

Could you record a video that shows an issue with textures loading ?

I believe this issue is related to tree loading. When I set the graphics to high or ultra, the loading squares are barely noticeable. However, when I lower the settings, they become very visible. Therefore, I will keep the configuration on ultra or high to avoid this problem.It’s clear that this issue is particularly noticeable when moving around the airplane. I will try to attach a video.