Ai aircraft leaves the runway slowly

Ai leaves the runway very slowly after the planes land. is there any way for him to leave faster?

5 Likes

And they brake too quickly and too briefly, they would have to coast much longer, and then of course quickly leave the runway … exactly !!!

1 Like

The AI - only AFTER LANDING - should not stop completly but reduce speed till xx kts (maybe 50?), and this way ā€œtaxiā€ on the Rwy until reaching the next node of rwy and taxiway(-exit) and THEN slow down to the required MAX. 20kts WHILE taxiing

1 Like

AI planes hogging the runway has been an issue since FS2004 or earlier :wink:

Getting AI on and off the runway realistically ( 5x faster ) would be the number one improvement Asobo could make to traffic.

7 Likes

I had pointed this one of the Q&As though there was not a discussion about this. Indeed it is so annoying that they cause too many go arounds since they don’t vacate quickly. Yet I believe the game’s AI Traffic is already known problematic functionality and I guess it’s one of the backlog issues.

@Kaiii3 must have investigated this once if I’m not mistaken, but I’m not sure if that was a deep investigation since they’re already dealing with many things in AIG.

I looked whether it’d be possible to change something via one of the .cfg files that is related to the traffic but couldn’t came up with anything.

Indeed, this is an issue that most everyone I would dare to assume wants fixed. And there will be much rejoicing once it finally gets done.

I’ve tried using the old method that was used in fsx adjusted a few things in the aircraft cfg… min throttle set to -.5 or -.05 seems to give the planes longer rollout on landings as well as adjusting empty weight and some of the reference speeds… just play around with it til you get a desired distance for landings

there are always ways to ā€œmanipulateā€ the internal FDE to get stuff working as it should. But this is an core-sim issue and should be fixed there and not by editing cfg files^^. Each CFG change might have impect on some other performance during the flight

5 Likes

In my case, the airplanes just disappear after landing :frowning:

2 Likes

yep, same here

I’ve been doing some work with the values in the CFG files, but it didn’t work.

depending on the airport this has different issues:

  1. no free parking spot for the SimObject (most common issue)
  2. no Hold Short node

AI planes used to slow down almost instantly and then taxi at … 5kts or something, until ALL approaching a/c had to go around…
Now they just disappear - no more goarounds.
Let’s hope it’s the first step they took towards improving the algorithm. Can’t be that hard!!!
IIRC, in another thread @Kaiii3 mentioned that the airport parking layouts that were generated by AI from satellite pictures, suffer in the parking spot configuration and that’s a major problem in AI traffic…

1 Like

Unless I want to practice missed approaches I usually ignore the aircraft on the runway go around command and land anyway. Usually the aircraft in question is gone when I get there and if not I pass right through it. I’ll pay more attention when we can cause a crash hitting an AI (or one of those forklifts going 90 mph down a taxi)

2 Likes

Unfortunately the air traffic is rubbish. So called ā€˜live traffic’ can’t even leave the gate. Asobo haven’t even acknowledged the problem let alone fixed it.

As for the slow landing roll-out, they haven’t acknowledged that either.

2 Likes

I must say that the Traffic in FS2004 and X were far more realistic than FS 2020. I never saw a plane taking off as traffic tell now.

1 Like

They need to fix the paths where ai are exiting the rwy. Alot of goarounds because of ai is to slow to leave the rwy.

3 Likes

It’s not just AI traffic, I’ve noticed it with live traffic too.

Live Traffic is AI Traffic :wink:

1 Like

I completely disagree, AI Traffic is Live Traffic :wink:

Tastes Great…less filling,
Chocolate on my my peanut butter…peanut butter on my chocolate,

Your right, they are basically the same thing.

1 Like