This bug still exists with SU2 beta 1.4.12.0.
Ai traffic behaviour on the ground is fixed in latest su3 beta (msfs2024). In dev mode you can see the changes made with generated taxi paths. There is every turn sequenced and ai aircraft follow paths amazingly. Thanks Asobo for the fix!
Waypoints needs still to be fixed, so there would be landings also. No every flight (vfr and ifr) departs nicely, but a to a vfr flights fly out of range and not coming back to landings. But keep up making the fixes Asobo, we are all most there!
I would have to say ground behavior is not fixed in Su3b. I still have plenty of AI running into each other, either head on or not stopping, planes buzzing the airports, and plenty of AI using the runway as a taxiway. It still has a long way to go for it to be said it is ‘fixed’.
I will say that live injected traffic has improved through. Airlines match at least around 80-90% of the time. I’m glad Working Title is fixing this cause we know Asobo isn’t going to fix it.
I was refering “follow taxi path bug” that has been fixed with new taxi path generating system. Sure runways are beeing used as taxi paths time to time, but it surely right way with this taxi path fix.