AI Controller & Disasters [A user case in how I like to play with FS]

So something I played around with a lot when FS originally launched and the AI Controller was working is to try and test it’s skills and boundaries.

I would try and create horrible weather with strong winds and thunderstorm - just “good” enough to fly in without breaking the actual plane, and then I would set the fuel to low and place the plane just in reach of an airport and load up the game to see how the AI Controller would handle something like this.

With that in mind - I think it would be great if the AI Controller could gradually improve over time to handle more difficult situations - perhaps even drawing from real life procedures in handling certain flight conditions.

Hell - give me a mode entitled “Can it land?” where putting the AI through difficult situations is the sole purpose. :smile: