AI Plane Behavior is Even Worse than Before with the Latest SU7

Description of the issue:

With the latest release, AI plane behavior has gotten even worse than before. The planes show up out of nowhere, more than before (using live traffic), most planes don’t land or take off properly, when they land they disappear quickly or don’t taxi to the gate. A lot of planes (live traffic) show up too late or 3-4 show up at the same time on the runway. It was much better before the latest update although it was still pretty bad and way worse than what we had in MSFS 2004 (more than 20 years ago).

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)? Always. A busy airport is a good place to test this.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Start the Sim, go to a busy airport and observe the AI bahavior.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC Only] What GPU (Graphics Card) do you use? Nvidia RTX 5090

[PC Only] What other relevant PC specs can you share? AMD 9800X3D, 64 GB Ram

Is this with Real-Time Online or AI Offline (Experimental) enabled, or does this occur irrespective of which is set in the General / Online / Data Connection / Traffic Type setting?

This is the real time online. I have not tried other methodologies.

This is hard to repro as I rarely fly into large airports, so my observations are based on memory of past SUs & so purely subjective.

All of the issues you raise:

  • Most planes don’t land or take off properly
  • When they land they disappear quickly or don’t taxi to the gate.
  • A lot of planes (live traffic) show up too late or 3-4 show up at the same time on the runway.

are still present in some form.

I chose in this .12 build to spawn at JFK in real-time. I watched the real-time-online traffic for a little under a half-hour using the drone camera.

Arriving aircraft often over-ran each other on landing - there was insufficient distance between the aircraft during final - and can still get stuck on the runway. Here, the small commuter aircraft is stuck trying to exit the runway:

Eventually, this lead aircraft was de-spawned, allowing the others to proceed to the gate:

Departures also do not keep their distance or correct position at the hold-short line:

Aircraft that don’t get stuck & de-spawned do make it to their gate:

However, as far as my memory goes, I can’t say that this build is noticably worse than previous SUs. This 1/2 hr example was definitely better than the release build though.

Expand to see my basic PC specs:
Item Setting
Last Updated 09/18
CPU i7-12700K (no overclocking or undervolting)
RAM 32 GB 5200 MHz DDR5 CL40 RAM
GPU AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)
Rebar BIOS Setting On
OS Windows 11 Pro 25 H2 v26200.9457 + all OS updates.
MSFS 2024 Edition MS Store Aviator + all WUs & CUs
Current Build Version SU7 v1.9.12.0
Downloaded Core Content None (i.e., all Streamed)
Marketplace Addons (Streamed) BijanStudio Seasons Enhanced 2024 v4.9.0, MamuDesign Marinas v0.9.3, Seafront Simulations Global Shipping 24 v1.3.0, Black Square Real Taxiways 2024 v0.1.0
Community Addons (Local) None
Community 2024 Addons (Local) None
Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV-1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 100
AMD FidelityFX Sharpening 200
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 4.0
Framerate Multiplier 2x (N/A)
VSync Off (N/A)
VSync Interval Monitor refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 40
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants High
Rocks High
Grass High
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution High
Anisotropic Filtering 16x
Water Waves High
Raytraced Shadows Off
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects Medium
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections Medium (reduces windshield reflections)
Light Shafts Ultra
Depth of Field Ultra
Motion Blur Off
Visual Particle Effects Quality High
Glass Cockpit Refresh Rate High
Characters Quantity Low
Characters Variety Ultra
Characters Quality Medium
Airport Services Quantity Low
Airport Service Variety Ultra
Parked Aircraft Quantity Low
Parked Aircraft Variety Ultra
Aircraft Traffic Quantity Low
Aircraft Traffic Variety Ultra
Road Traffic Ultra
Sea Traffic Off
Fauna Ultra
Seatbelt Visibility On

Thank you for trying this. I had been out of town for a few days so last night was the first time I got to try the latest SU7. I fly pretty much every night our of EDDF to various airports and noticed the issues were significantly worse than before. I saw two planes flying slowly over the runway (hovering) at LSGG. The planes would land behind the runway and disappear (did happen before too but not as much). I only saw one plane land and actually get to the gate which is a lot less than before. May be it was a coincidence but the behavior appeared to be way worse than before.

It might also be (pure speculation here) airport dependent. Some airports may have mis-configured AI pathways, or (more speculation) the issue could be affected by the users’ aircraft traffic settings. My aircraft traffic quantity setting was “Low”. If it had been set at “Ultra”, maybe I’d see more issues than I did.

Perhaps you or another user might want to test this supposition at EDDF, LSGG, and some other default airport like Adelaide (YPAD) (with no 3rd-party traffic products installed, of course).

Yes, you may be right, but I am very consistent with my flight operations. Meaning that I pick a hub and fly out of there or to for years! EDDF has been the hub for me for the last 6 months or so and I fly two legs a night (from and to). So my comparison is only before and after at the same airports! Nothing has changed on my side. And I am noticing this degradation after the latest SU7 at the places I fly to and out of routinely.

Are you using the default (Asobo) airport, or a third-party scenery such as from Aerosoft?

I am using Aerosoft. But again, I am comparing before and after. Last night was much better and similar to before. So perhaps it was a timing issue with the first try! In general though, not sure if you all are experiencing the same, but the AI planes move stuttery with SU7. Not smooth.

Here are a couple of examples from me. Using default Real Time traffic at Ultra settings. I mostly fly out of EGCC which is default to MSFS2024 but I do use JustFlight models however that should not effect the control of the AI traffic in any way.

I must confess I’m also not sure if this behaviour would have happened less frequently prior to SU7 but there’s obviously some work still needed on AI traffic.

  1. LOG697 will taxi through TOM2532

  1. EIN204 will land on top of RY1249

I’ve also had AI aircraft taxi across the runway when I was touching down although I didn’t grab a screenshot of that.