AI road traffic does not use bridges

I was looking for a searchable table of bugs. I found the “snapshots” but you can’t search text on images.

It seems to be a worldwide thing that default and photogrammetry bridges are often lacking a roadway surface so cars either drive across the water or even go submarine. One of the most notable is the Millau Bridge in France. It’s a beautiful 3D model, but it is disconcerting to watch those hara kiri cars drive vertically down to valley ground level and then scoot up on the other side.

Is there anything planned to address this? As I mentioned - it happens all around the world.

That’s not new. Been like that from the beginning. I am sure it’s on Asobo’s radar somewhere. But since it’s a minor graphics glitch I guess there’s more important stuff to fix at the moment.

Please tag your post with #pc and/or #xbox.
pc
Are you on Xbox, Steam or Microsoft Store version?
Store
Are you using Developer Mode or made changes in it?
No
Brief description and location of the issue:
The whole world
Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:
Unnecessary
PC specs and/or peripheral set up if relevant:
Irrelevant
Build Version # when you first started experiencing this issue: Unknown

try to use the search. :roll_eyes:
This has been a known issue since day 1

Thanks. I would have thought so. But know what? –

When I went to this site I could not find a “Search” button, or else I would have done what you suggest.

Let me expatiate, and maybe someone will listen (doubtful): This website is among the most ill-designed I have ever seen. It is visual pizza. Therre may be “adepts” who were here at the beginning and have spent hours deciphering its arcane protocols, but I am not among them. I am a MS simmer since the early 90s who does this for recreation.

You say this has been an issue since Day One, and I believe you. Soon, I hope, it will be Day Two.

Are you using Developer Mode or made changes in it?

No

Brief description of the issue:

Since approximately Sim update 7, vehicles drive on the water below all bridges, and not on the road.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

Fly anywhere with a bridge that has road traffic.

PC specs and/or peripheral set up if relevant:

i7 9700K, RTX 3080, 32GB Corsair Vengeance Pro RAM

Build Version # when you first started experiencing this issue:

1.25.9.0


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Please make the cars crossing on the san diego bay bridge use the bridge currently they are on the water instead of the bridge

Good luck trying to get them to fix this, it’s been going on since… ever.

Looks like we need to bring some visibility to this one and get more votes! Can confirm this is still an issue in the FS2020 SU16 beta.

The road traffic (and roads) need a complete rewrite, it has been the same horribly bugged Alpha mess since the first MSFS 2020 Beta.

We don’t need super realistic AI driven traffic clogging up performance, but just have the traffic; not drive through each other in opposite directions,
over bridge stanchions,
under bridges and over the water,
leaping like Salmon at underpasses and overpasses,
constantly appearing and disappearing into alternative dimensions,
ping ponging back and forward,
Driving across airports,
Driving on the wrong side of the roads,
Driving to the side of roads,
etc.

Most of these should be easy fixes with a rewrite of how road traffic is generated and behaves.
Some issues will be inevitable without hogging valuable CPU resources such as traffic crossing each other at intersections but the current bugs are so in our face when flying heli’ or VAR that they destroy immersion rather than add to it.
The whole point of road traffic is to give the illusion of a living world beneath us but the current implication detracts from that.

I think roads could also be greatly improved and better realised with the aid of AI.
It would not be difficult to train it to recognise road markings and sharpen up the satellite imagery and replace the blurred road textures with sharper ones but also for it to clean up TIN roads, especially complex road systems with underpasses and overpasses and make new assets for it to use.

I think this would be a great project for a 3rd party since Asobo’s and Jorg’s idea of living world doesn’t seem to include the most flown over and obvious aspects that make the World below more realistic.
What really annoys me is that I have been asking for proper access to road traffic behaviour in the SDK for years and absolutely nothing has been done there either.

We are stuck with the crappier road traffic than a flight sim for over a decade ago..

Nah, abandon all hope. The cause is wrong world model. They can’t fix all the bridges.
The cars move too fast, that could be fixed. But it seems that they simply all have one speed, and they don’t track what is center of the town and what is highway, so again .. world model problem.

Another year along the line and this issue is still not sorted. :roll_eyes:

Will this immersion breaking aspect be ever fixed ?

I think the probable reason cars avoid bridges is because in the scenery bridges are not modelled with 3d hard surface, consequently traffic will either fall through or go under the bridge.