I appears Asobo is willing to indulge in frippery while making no mention of the deficits in control settings and bindings: multiple engines (up to 16) were cited in the latest development update Q&A as a response to ‘wishes’.
FSUIPC does just that. That is one reason why it was the first thing I added to MSFS as soon as it was available.
The only drawback I have found so far was with the customized throttle functionality in the PMDG DC6 and one of the DC3 mods.
For those two airplanes I had to let MSFS control the throttle axis, which I normally don’t. So there I do have to remember to select the correct profile in MSFS.
It would be fantastic if I could select a flight with a Cessna Caravan, and my Honeycomb Bravo profile would automatically switch to the Caravan profile that I saved and used the last time I flew the Caravan. Then, switching to the Airbus A310, it would select that Honeycomb Bravo profile. I forget to do that sometimes. Flying a 747 after fliying a single prop piston just doesn’t work. During free flight you can still pause, switch and resume, but during missions etc you can’t, you need to restart it.
Of course, this is not limited to Honeycomb, but all types of devices.
So, please introduce activating the hardware profile together with the aircarft type.
Looking forward to see this in the game!
Again you can have that right now… just have to buy FSUIPC for MSFS and make your profiles there. It just happens outside of the sim.
You can use SpadNext it’s a great tool for habe ask config in one place. You never need to go through all separated condos
Maybe, but again, FSUIPC has been mentioned here before; and, same answer: you have to spend more money to achieve what is clearly a necessary and inherent functionality still lacking within MSFS.
In this case it may be worth looking at the external option and not wait for something from Asobo, which no sim from Microsoft has ever had.
I only found that XP12 does have this as an option, I am not sure XP11 did.
On the other hand of course you can wait for Asobo to come around to some sort of profile manager, simply because it is possible, is included in the other sim and people asked for it. It’s possible
But it also may be a very long wait and these other options are developing in parallel to the sim, are reasonably priced and are already available.
Hello!
I’m currently working on a solution to this here: Aircraft Manager Pro + Location Manager Pro now available - #16 by Sonicviz
It’s actually not that simple, given the dynamic nature of device setups and numbers of planes people are now accumulating, but I’m working through it step by step. There’s a lot of potential edge cases, and I’m sure a bunch of unknown ones will pop up.
Early alpha (unreleased) atm. Stay tuned!
On a PC, yes.
I use Spad.Next because of having different profiles.
But what is with the XBox guys?
I’ll be doing a more formal data survey collection on this soon, but as a quick straw poll here I’d really love to know:
- How many control input devices you currently have connected, and their names (including basic ones like keyboard, mouse etc).
- Which ones you create different aircraft profiles for, or would like to if it wasn’t such a pita to switch manually all the time
Just trying to get a sense of the outer limits. Thanks!
I’m on XBOX and my max is:
- Keyboard
- Mouse
- MIAP radio and autopilot panel
- TCA Boeing Throttle
- TCA Boeing Yoke
- Hotas X and
- Thrustmaster rudder pedals
Usually I have either the yoke or the HOTAS but sometimes I like to use the better throttle with the HOTAS so I have to have everything connected at the same time.
My MIAP stays the same for all planes because autopilot and radio usually stays the same, but I like to make plane specific or type specific profiles for everything else (edit: aside from the rudder which I use the same setup for all the time). The throttle changes the most because some planes have reversers and others don’t, and obviously there are differences between simple and complex airplanes and piston/turboprop/jets. The yoke basically works the same but even then on some planes I’ll use the gear lever for parking brake and on others (such as dual engine planes where I run out of throttle levers) I’ll use the tiny throttles to control the mixture of the engines.
Even my keyboard layout changes because I like to use the numpad for quick access to views and cameras. On some planes like the Beaver the default instrument views are broken so I have to set them differently from other planes. Same goes for my yoke’s quickview button on that plane because quickview left and quickview right don’t work properly.
- Mouse
- Keyboard
- TrackIR
- Virpil VPC SharKa-50 Control Panel
- Virpil VPC MongoosT-50CM3 Throttle
- Virpil VPC ACE Collection Pedals
- Virpil VPC MongoosT-50CM2 Base (VPC Flightstick Extension - 200mm & VPC Constellation ALPHA Prime [R])
- Behringer X-Touch Mini
Mouse, Keyboard, TrackIR is handled by the Sim with one Global Profile.
Virpil stuff has 1 Global profile / device in the sim as well (Mainly camera control)
For every A/C I fly regularly I build a profile in Spad.Next. Currently I have something between 25 and 30 profiles.
TCA Airbus Stick and Qudrant
Wireless mouse with 16 buttons
Loupdeck Live
Thrustmaster Rudder Pedals
Keyboard
I use SpadNeXt
Thanks for the input.
Q for the SpadNext/Axis&O users who switch profiles externally.
What would be the advantage of having an in-sim device preset switcher vs Spad Next, if that already works for you? Are there some pros/cons to SpadNext vs in-sim? I don’t use it myself so don’t know enough about it, but I know it’s been around a long time and used heavily. Ditto for Axis and Oh’s.
Some basic devices like keyboard and mouse are not configurable in SPAD.
But the only reason not to let SPAD handle everything else (other than cost and the considerable investment in time it takes learning the software), the SIM does a better job with control curves than SPAD and has more options (eg reactivity). So although I may have a dedicated SPAD profile for each aircraft, I tend also to have a dedicated profile for the yoke and TQ. For some aircraft I even have a dedicated rudder pedal profile.
Also some events are not visible in SPAD (but this is a rarity and they tend to be things you can only control in the virtual cockpit and not through a control command)
…And whatever SPAD is, it’s not available for Xbox users.
For the PC guys already using SPAD.next (or any similar software) there would be nearly no benefit.
For the PC guys not using SPAD.next (or any similar software) there would be(maybe) the benefit to not learn a new software and save some bucks.
For the XBox guys, there would be a REALLY BIG benefit! Given the system is universal and not more complicated than oreding a pizza.
Thanks for the insights.
That would be ideal, but unfortunately the process for getting approved for submitting to XBox let alone getting a product through the pipeline on a timely basis seems to have some big issues: Marketplace Situation .... from a Dev View
They say they’re looking into these issues, so I guess we’ll see in time.