Aircraft traffic is not visible except at the airport, neither on the EFB nor inside the SIM on XBOX

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ISSUE DESCRIPTION

Description of the issue:
When loading at the airport, all traffic is displayed. But as soon as you take off from any airport, the traffic disappears and no longer loads, which is visible on EFB and inside the game world on the box.

From my observations and traffic tests, when you load in free flight in the air, you can see for the first few minutes that the traffic is trying to load into the world, but there may be a RAM overflow or some kind of download error and the downloaded traffic disappears

FREQUENCY OF ISSUE

every time on sim load?

REPRODUCTION STEPS

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YOUR SETTINGS

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MEDIA

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I see this behaviour too. It seems to happen on PC too when VRAM is pushed to the limit and starts to limit traffic or eliminate it entirely.

Traffic draw distances are already poor across both versions. But often now I see traffic on the radar/EFB that doesn’t load in - nameplates with no airframes. Or the traffic completely unloads from the sim and disappears from the EFB. This happens more on Xbox.

On PC I can mitigate it by using medium textures. But when I use high textures the VRAM pressure unloads the traffic, or in some ways more annoyingly makes it come and go.

Yes, that’s right. Even when traffic flies by, as soon as it is level with your plane, it immediately disappears, as if the system deletes it from memory as unnecessary. I think it’s all one problem.

What I noticed about this problem is that when “AI Traffic” is ON, rendering distance is insane, and you can see dozens of aircraft flying well into the distance.

This problem happens with “Live Traffic”, that for some reason doesn’t spawn correctly as “AI Traffic” does.

Unfortunately, “AI Traffic” don’t populate the avionics screens, so looking at the avionics it looks like you’re alone in the skies.

The air traffic is really bad. Aircraft disappear at just 5 NM, and you can’t see the lights of other aircraft. It makes flying feel empty !!! Multipleyer or real it’s the same bad !!! In msfs 2020 was much better !

I’ve rarely used the AI option, because it seems like no traffic is loaded. Do nameplates work with AI traffic?

Not sure about that, but if you want to fly while seeing other aircraft in the skies, you should definitely try AI Traffic. They’re very noticeable at the evening and night.

I just tried it. I did see one aircraft in the air. And heard some chatter on ATC. But I didn’t see any aircraft taking off and landing at usually busy airports.

Talking of the regular online traffic, I’ve noticed that I don’t see in parked aircraft at airports until overflying them. The draw distance for aircraft is terribly short now, so all airports look quite empty from a reatlively close distance.

There are no real-time traffic injection improvements in the new beta version. (Everything is great at airports, there is traffic and even works fine, but as soon as you fly out of the airfield area, the horror begins

After about 5 NM, all traffic just disappears. No live traffic, no multiplayer aircraft, nothing at all. The skies become completely empty. I’ve already checked the settings, but the problem persists

XBOX

Traffic is only visible at nighttime for the lights becoming visible in the air.

But neither in day or nighttime you can see the traffic models in the air.

In my opinion it’s the biggest issue MSFS24 has at the moment.

They should rework the LOD for AI traffic to make it visible even from very far and they should also rework the lights during daytime. Normally you can see landing, beacon, taxi lights very clear during daytime!

Example:

For me at least this seems much worse in the latest beta. and causing issues in career mode. Flew into LGA and on transition to tower was told I was #6 cleared to land. Only one aircraft was visible (TCAS or visual). Not possible to position behind #6 and no option in career except to ignore the other traffic and go-around instruction.

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.