I’m having trouble as well, especially with the taildraggers, like the Spitfire, the Corsair and now the Ryan ST-A.
I understand that slight veering off the center line is normal and has to be counteracted with the rudder. But what I’m experience is no gradual veering off … it’s as if someone suddenly kicks full left rudder halfway through the take-off roll and I can’t do anything about it. That doesn’t seem right to me.
And before anyone asks the obligatory question: yes, flight model Modern. No autorudder.
The problem @Jigsaw407 is reporting is a different problem, not related to the thread title.
Don’t know if this has been fixed with SU IV, but previously gusts produced unrealistic severe and unrecoverable weathervaning during the takeoff run, even with heavy aircraft like the Longitude.
i know that this thread is a little bit older, but it was the newest one i could find regarding my own problem which is very similar.
I received a few days ago my new Virpil controls (joystick and throttle) and was very excited to test them in MSFS2020. The feeling is great, but not “perfect”.
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EDIT: Problems seems to be solved. See the next two posts. Got misdirected by the strange behavior of a third party plane and therefore looked at the wrong things
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My problems:
On the runway during takeoff, i get at some point a massiv steer (rudder) to the left similar to Jigsaw407. Counter steer while taking off works, but it is annoying as i have to put in a massive amount of counter steer. After taking off, there is no more steering to the left. Or only a small amount, see second issue. This behaviour is especially noticable with smaller aircraft. (Tried it with a huge passenger airplane at it was not very noticeable or even not at all.)
Even more annoying, during flight i have a constant slight roll (or rudder?, see issue 1) to the left. No difference if it is a small or large aircraft. As a rudder input also creates some sort of roll, this could also be the rudder maybe, as it is the same direction when taking off.
What i did/tested so far:
Flight model = Modern. Even set it to legacy, closed the game, restarted it and changed it again to modern.
Unplugged my virpil controls and used only the keyboard to check if there is a minimal input by the joystick.
I used the keyboard to offset the rudder and then center it with the keystroke for that (with and without joystick). The rudder is absolute centered. No issue there. Also zoomed to the rudder and checked if you can see anything off. Nothing. Same for roll. Can’t see anything, that the roll flaps (how are they called, don’t now exactly :D) are off/not centered.
I uninstalled vjoy and ujr which i used to create a rudder input axis with my clutch and gas of my steering wheel. (Rudder was bound to the wheelbase and also to the z-axis to the Virpil Alpha)
Everytime i level the aircraft or set it into a light right turn/roll, over time it rolls (rudder?) to the left again.
I set a 5% Deadzone for every axis.
I tried all this with different planes and in different regions, bush trips, conditions. It is every time the exact same.
I’m up to date with the updates (including world updates). I’m not entirely sure, if these problems where also present before the last update and the virpil controls, as i didn’t fly a lot with keyboard (and my steering wheel pedals) but looking back, i think i always had this massive steer to the left even in older updates and without the virpil controls. The keyboard inputs are not that precise as the joystick now, so i can’t tell about the minimal roll during flight prior to the virpil controls.
I checked if some steering inputs are set to different/more controls which is not the case. It is only the 3 axis on the joystick and the throttle on the virpil throttle (+ the standard keyboard inputs, didn’t delete those by now). The vjoy controller was uninstalled as i said which had the rudder bound at the beginning.
I also tested the controllers in Elite Dangerous and couldn’t notice any of that rudder/roll missbehaviour there.
So is there anything i can do/try or is there any known issue that is already worked on?
Thanks for your quick and helpful answer. I feel a, at least to some degree (see Savage Grravel below), a bit ashamed
I checked the weather settings before the takeoff now again to be sure, there was absolutely no wind. I was pretty sure i did that also in my other tests and as i also tested at different locations, different conditions but always with the exact same result i thought there must be something going on.
Most of the planes have only a minimal steer to left or right now without xwind it seems but i guess that is normal. The extremly small and light ones seem to be more affected by that behavior, but as it is not much, that should be fine.
Only the Savage Grravel i added, seems to be behaving extremly weird on the ground. This plane still steers massively to the left on the ground and i also realized, that depending on the wind direction you can set, the rudder moves after entering the direction .
But even with wind direction directly from the front and 0 wind, the plane moves extremely to the left.
Either this is the modification with the “big motor” or it is just the reason that is third party and i have to look for an update or deal with it
Thank your for that information. I did only now that from helicopters (RC Heli) but not that it’s the same with prop aircraft. Double checked now with Prop and Jet aircraft and that seems to be the reason. (The Savage Grravel again seems to behave extreme here, so i will have to figure that out).
As i like the Savage Grravel a lot and also used it a lot for testing i got misdirected by the strange behavior of it. I used other aircraft for reference/comparison, but it seems like i was already to far on the wrong path and therefore got the wrong impression
If you are talking exclusively about prop driven aircraft, the left turning tendency happens on ground as well and it’s more pronounced, especially with taildraggers.
The basic flight model is still WIP and changes a lot, so I would be careful with add-ons which are affecting the flight model.
The rudder moving on its own is an indication that there’s some kind of assistance active!
No, i don’t have any addons that affect the flight model. At least nothing i would know of. Only nameplate changes, some scenery an addon for a map … and the Savage Grravel plane which seems to behave a bit different like i said.
It has a bigger motor afaik and therefore is maybe more affected by the rolling caused through the prop.
The rudder (only of the Savage Grravel) moving on it’s on happens when i change the direction the wind comes from. If you open the weather settings while on the runway and change the direction of the wind (261 was directly north and i tried 250, 270 …) the rudder of this specific aircraft moved.
So no assistance was active, at least i didn’t active one. Maybe i have to check other planes and see what happens and go deeper into the settings to see if there are assitances active i’m not aware off.
But for now, i’m pretty happy i found the reason and can deal with it or rather know, it’s not the controls, a bug or something like that.
If the Savage Grravel has a bigger engine, its a flight model change.
Wind can’t move any flight controls in MSFS on its own (without any assistance activated)
If you don’t move your hardware flight controls, the flight controls in the aircraft can’t move on their own, otherwise they would be out of sync with your hardware, one of the drawbacks of basically all flightsims without control loading yokes.
Old thread but I recently started having this frustrating issue of plane rolling hard (usually left) a few seconds after take off. I’m flying the AH Lockheed Electra 10A in a bush trip. The first couple of take offs seemed to go alright but then for seemingly no reason I’d get air born and it was like someone turned the yoke hard left and it could not be corrected. Controls did not respond after that.
Finally, I read the manual and discovered my climb speed was way under what it should be. I was stalling! I learned if I kept my airspeed where it should be (by nosing down and throttle up) I could finesse the old bird to climb nicely. RPMs are another big item to watch but airspeed seems most important. I’m sure I have more things to learn. Now if only I could find an “air crash investigation” addin …