Have you set an appropriate deadzone on your controller?
Most controllers, even when new, do not return to exact dead center when released.
This causes the controller to send a small micro signal to the sim which the autopilot cannot make sense of, so it will not work properly.
Setting the needed amount of deadzone to counter this has been posted about a lot in these forums.
No guarantees, but it could probably help.
I also can assure you that it’s not a controller issue. Something is going on but I can’t figure out what. My C152 keeps turning left, and only left so it’s not wind related either.
I can definitely say it’s not my hardware or controller. It suddenly stopped after the penultimate update and I had not changed anything. I’ve been checking calibrations both in-game and in Windows for days. Also deadzone etc.
What I can say: I turn off my controller and I start only with the keyboard and the plane flies normally. Now it gets weird: On some flights when I activate the controller in the air and continue flying with it everything is also normal. If I do the identical sequence again on a new flight, the plane steers to the left with controller again. So it is not possible to reproduce it. I only know: It happens in connection with the controller.
Oh I will try taking off with only the keyboard, that’s a pretty good test to do indeed.
I don’t think he mean steer, mine rolls to the left and ground loops, on the Microsoft P51 it won’t even get off the ground, I believe this is a lift issue and flight tunning to the program needs to be done. On other aircraft yaw is minimal cannot get into a slip on landing, rudder will not respond enough.
From Microsoft:
Thank you for bringing this matter to our attention. This issue has been tracked in our internal bug tracker thanks to the information you provided.
Bugs and issues that have been successfully reproduced will be categorized and prioritized—game-breaking bugs will receive the highest priority, while middle-of-the-road and cosmetic bugs are prioritized based on reproduction and the number of times reported.
I hope they will fix it.
Oh good to know, thank you for the feedback.
as I feared, the problem is not listed in the list of known issues nor in the snapshot for bugs and feedback.
that is because its a rare issue. very few people have it.
I’ve been playing around a lot with it. I’m almost certain it’s tied to the AP. Engaging the AP when you’re outside of your flight plan/are far off the heading the plan causes it 100% of the time for me. If don’t mind flying by hand until you line things up right, you can usually avoid the issue. I’m still experimenting, but that’s what I’ve gathered over the last couple of weeks of having the issue/100 or so hours flight time.
I do not use AP. As soon as I steer to the left, I can no longer keep the plane straight because it steers continuously to the left.
This is just a workaround, but I believe if you use Assisted Rudder, it will help that.
This is from the last Q & A .
This is only a brief part of the topic, you may want to go and read it all.
Seb - last year in Sim Update 7, there have been a few improvements on ground physics. I think one was related to an assistance. When you turn on assistance of ground rudder – basically it’s the thing when there’s a crosswind and propeller effects and the plane goes all over the place, and you have a hard time using the rudder to just stay straight – that is very tough. And then when you rotate, it changes a little bit because you don’t have the wheels that hold you a little bit in place anymore, and you have to do some rudder work again to stay more coordinated. On ground, you’re basically changing from one system, which is staying straight on the runway to staying coordinated in flight. You have to make the switch. The assistance takeoff rudder does that for you. And previously it was just switched off whenever you rotated. It made this hard transition when you take off. That’s something that has been fixed so that this assistance, instead of switching off instantly when you rotate, it gradually fades out over the first 200-300 feet once you take off. It doesn’t have this brutal thing where the rudder turns off instantly. And there’s other little tweaks and improvements on ground friction that we’ve been improving. Mostly for specific bug fixes on specific planes.
I have heard about it many times in this topic. But without controller the problem does not occur. Therefore it is a bug. Without controller the plane is flying straight! But I have mentioned that here more often.
can be a badly setup controller too.
After looking in your profile, I see that.
If it only happens with the controller, I would say just the opposite.
I would say there is something going on with the controller.
I doubt very much it is a bug.
If it was a bug, everyone would have it.
What are you using for a controller?
An XBOX One controller. It is also not due to the calibration. You have to remember, I’ve had the problem for a good 10 weeks. I have really tried everything. Unfortunately, I do not have a second gaming pc to test it there.
You may want to check the controller with DiView.
Download: Download DiView • Heusinkveld
With this tool you can even set deadzones in case it is well callibrated but still a little offset to the left or right
I have the same issue. I use the Logitech Extreme 3d Pro