AMD Adrenaline settings have no impact in VR?

I have a 5800x CPU and 6900xt GPU and fly in VR with a Reverb G2. My performance in VR is better than ever. I’m always looking for improvements though so today (for the first time) I played with the Adrenaline settings. None of these had any impact on my performance/clarity in VR. Only Radeon Chill works.

  • super resolution
  • anti-lag
  • image sharpening
  • enhanced sync
  • vertical refresh
  • surface format optimization
  • tesselation mode

Is it your experience as well that none of these settings has an effect in VR or have you found something that helps visuals or performance?

Same rig here.
I use chill & sharpening.
Auto overclock, timing set to 10.
Open xr tk is a must. No stutters , acceptable views, no CTD’s in over a year. 45/65 FPS depending what I fly & where I fly
I’m a night owl. Like to fly at night.

Jay

Edit:
G2

Thanks for the reply. Yes, I have a good experience too but was wondering if any of those other settings has any impact in VR. I can’t even tell if sharpening has an impact. When I enable sharpening I can’t see a difference nor can I measure any performance impact. Same as the other settings so I don’t think they work in VR. Can you comment on that?

Well, I flew the G58 this morning (TJMZ) with sharpening disable in the graphic card.
I was impressed of what I saw. Instrument panel very readable however looking at the
ground acceptable, not as sharp. then I flew in my home airport (KROA) enabling sharpening in 20 points increments. Panel looked kind of blurry but acceptable, so is up to you if you want to look outside or the instrument panel. Does it have an impact in VR?
yes it does. I think I’m gonna leaved off for now and do a little more of test.BTW, Open xr tk sharpening set to 60% FSR 90% this gives me good visuals. I hope this helps. Give it a try.
Jay

I’m going to play with these settings more this weekend and pay closer attention to the Adrenaline sharpening.

But since you mentioned the glass cockpit blurriness, I made a discovery recently on that. It’s only since SU10 that I’ve noticed a degradation in the sharpness on the G1000 lettering so I’ve been trying to find a solution. A few days ago I moved the xr tk to 100% (was running at 80%) and was surprised when the blurry letters became much more clear. Then I backed off openxr to 80% (was runing at 100%) and the letters were still clear. So now I adjust openxr instead of the toolkit and seem to be getting much better results. Current settings are TAA 100, OpenXR 80, OpenXR TK 100 FSR with 45% sharpening.

I’ve tried your settings with no positive results, reverted back to my previous settings.
Everything in the sim with G1000 comes out sort of blurry but then again acceptable.
Doesn’t happen with the TBM, CJ4, KA350I (verry defined panel). Steam gauges aircraft
looks verry realistic. I do understand that Asobo still in pampers and has a long way to go
before we see something similar like 2D. However, I don’t chase FPS. I have good performance, good visuals. Yes it makes me happy till someone comes with something
better, one of the reasons I read the forums. BTW. downloaded 22.10.2 a few days ago
can’t tell any difference but it works for me. Keep trying and please post your findings
Jay

Edit:

Its fix;
OXRTK bumped sharpening 70%
Graphic card sharpening lowered 70 %
Clean install new driver 22.10.3.
visuals improved; blurriness gone. Is not perfect but much better.
Thanks for your help…

Jay

I made some performance measurements of different settings. Here’s my results. Note I’m running the 22.10.3 driver.

Regarding AMD sharpening, visually I can’t see a difference. I ran a test of my performance using of 0% vs 100% sharpening. You’ll see there’s no performance impact. So between not seeing a visual difference and not being able to measure any performance impact, I don’t think this setting does anything to the VR visuals. Note that you must restart the sim when adjusting the AMD sharpening to get accurate results.

I also wanted to check the impact of adjusting the openxr resolution versus the toolkit. As I mentioned, I notice better visuals when I leave the tk at 100% and adjust the oxr resolution versus leaving oxr at 100% and adjusting the tk. So I wanted to know if there’s an impact on performance versus which setting is adjusted. As seen in my results, there is some impact. Performance-wise it’s better to adjust the oxrtk. But it’s close, therefore I’m sticking with the better visuals and adjusting oxr.

So in my quest to get better letters on the G1000, I still can’t find settings to fix the bluriness. In my opinion AMD sharpening has no impact. Nor does any of the other AMD driver settings (only radeon chill is useful). Adjusting oxr and keeping the tk at 100% gives me a visual improvement (still not perfect) at the cost of a small performance hit.

I think I’ll increase the oxrtk sharpening a little more as you suggest. If you have any more insights let me know. :+1:

I bumped into a post from RobedBadge 93725 yesterday.
He suggested increasing OXR to 140, I did. It looks amazing in my PC.
Here is where I’m standing:
OXR 140
TK 70 sharpening
90% render
Turned off sharpening in graphic card
Never seeing such a crisp image in 19 Mo. using VR.
You shall give this a try & see if it works for you.
FPS 79.6 with the G58 local area over my hometown.
I’ll keep experimenting & see how it behaves (I hope good)

I don’t use live weather, AI traffic & ATC. (They suck)
Let me know your findings.

Jay

Question to fellow AMD users like me: does Motion Smoothing work for you? I have to disable it because of terrible “bubbling” artifacts with my 6800xt, on every single driver version past 21.5.2. With last year’s drivers, it works fine.

I think you mean motion reprojection (MR) so I’ll answer that. For me it depends on which OpenXR I use. I have the steam version of the game and a WMR heaset (Reverb G2) so I can run the game using Steam’s OpenXR or WMR’s OpenXR. My results with MR vary depending on which OpenXR I use. With WMR’s, it never worked for me. Since day 1 of VR I experience bad artifacting with WMR’s MR. However, with Steam’s OpenXR I don’t get the artifacting and it works well for me. I normally fly with WMR but was just using Steam a few days ago and MR worked as normal.

So I haven’t seen any recent change with drivers but I do get different results when comparing WMR’s OpenXR vs. Steam’s OpenXR.

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