AMD Software Adrenalin 24.9.1 Discussion

Please use this thread to discuss the AMD Software: Adrenalin Driver version 24.9.1.

For RDNA GPUs:

For Polaris/Vega GPUs:

Highlights

  • New Game Support

    • Frostpunk 2
    • God of War Ragnarök
    • Warhammer 40,000: Space Marine 2
    • The Sims™ 4 DirectX® 11 Update
  • AMD Fluid Motion Frames (AFMF) 2

    • A major advancement in frame generation technology for AMD HYPR-RX.
      • Lower Latency and Higher Performance
        • AFMF 2 enhances fast-paced gaming by significantly reducing frame generation latency and improving performance scaling through new modes.
      • Fast Motion Optimization
        • Enjoy smoother gameplay and higher FPS with improved frame generation consistency during fast motion.
      • Improved Borderless-Fullscreen Support
        • Expanded display mode support for RDNA 3 series graphics products ensures compatibility with virtually all borderless fullscreen games.
      • Expanded API Support
        • AFMF 2 can now be enabled for any OpenGLNEW, VulkanNEW, DirectX® 11, and DirectX® 12 titles.
      • Radeon™ Chill Interoperability
        • AFMF 2 now supports Radeon™ Chill, providing a low-latency FPS capping option.
      • Optimized AMD Ryzen AI™ 300 Series Support
        • AFMF 2 is optimized for an extensive list of AMD products, including AMD Ryzen AI™ 300 series processors. Learn more HERE.
    • Check out our new blog HERE to learn more about AFMF 2 and this driver release.
  • AMD Radeon™ Anti-Lag 2 Vulkan® Support for Counter-Strike 2

    • AMD Radeon™ Anti-Lag 2 now supports the Vulkan® API, offering additional responsive gaming options. AMD Radeon™ Anti-Lag 2 introduces an in-game option to optimally pace frames, further reducing input lag on AMD RDNA™ architecture-based graphics products.
      • Users looking for a way to measure response time can use our Frame Latency Meter (FLM) or the built-in latency monitor in AMD Radeon™ Anti-Lag 2.
        • Use the ALT+SHIFT+L hotkey to enable the Radeon Anti-Lag 2 Latency Monitor. Once activated, a small white chevron will appear in the top left corner of your display, indicating that it is enabled.
        • Use ALT+SHIFT+L again to cycle through the following Latency Monitor display options: No metrics, FPS only, FPS and latency (in ms), FPS and latency (in ms and frames), FPS and latency (in ms and frames) with a legend.
        • To compare the difference between Anti-Lag 2 On and Anti-Lag Off, hold the right CTRL key.
      • Check out our new blog HERE to learn more about the AMD Radeon™ Anti-Lag 2 SDK.
  • Geometric Downscaling for Video

    • Improved image quality by reducing artifacts during downscaled video playback.
      • Geometric Downscaling is supported on AMD Radeon™ 800M integrated graphics, as well as AMD Radeon™ RX 7000 series desktop and mobile discrete graphics cards.
  • Expanded AMD Radeon™ Boost Support

    • FINAL FANTASY XVI
  • Expanded HYPR-Tune Support

    • HYPR-Tune support allows HYPR-RX to enable in-game technologies like AMD FidelityFX™ Super Resolution and AMD Radeon™ Anti-Lag 2.
    • Support has been added to automatically configure AMD FidelityFX™ Super Resolution 3 with frame generation in:
      • Black Myth: Wukong
      • Creatures of Ava
      • Frostpunk 2
      • God of War Ragnarök
    • Support has been added to automatically configure AMD Radeon™ Anti-Lag 2 in:
      • Ghost of Tsushima DIRECTOR’S CUT
  • Expanded Vulkan Extensions Support

  • Mesh Nodes in Work Graphs via Microsoft Agility SDK 1.715.0 Preview

    • Microsoft DirectX® 12 Work Graphs with Mesh Nodes support for AMD Radeon™ RX 7000 Series graphics cards.
      • View our accompanying blog post on GPUOpen to learn more about Mesh Nodes in Work Graphs and how to enable it.
      • Find our Work Graphs Mesh Nodes samples on GitHub.
  • Fixed Issues and Improvements

    • Intermittent driver timeout or application crash while playing Warhammer 40,000: Space Marine 2.
    • Intermittent driver timeout or application crash during certain cutscenes while playing FINAL FANTASY XVI on some AMD Graphics Products, such as the Radeon™ RX 6600 XT.
    • Overly dark shadows or desaturated colors may be observed while playing Black Myth: Wukong when Global Illumination is to Medium or higher.
    • Intermittent in-game corruption may be observed while playing Ghost of Tsushima DIRECTOR’S CUT with AMD Software: Adrenalin Edition™ Record & Streaming and HDR enabled.
    • AFMF may become inactive after enabling certain on-screen overlays.
    • AMD Software: Adrenalin Edition may unexpectedly initiate upon system wake from sleep mode.
    • Audio and video may intermittently become out of sync while recording using the AV1 codec in AMD Software: Adrenalin Edition.

What to Know?

AMD Fluid Motion Frames (AFMF) 2

AFMF is a state-of-the-art frame generation technology exclusive to AMD. It enhances frame rates and gameplay smoothness and is integrated into AMD Software: Adrenalin Edition™. As part of AMD HYPR-RX, our one-click performance solution, it delivers exceptional gaming experiences on AMD Radeon graphics cards.

  • How to Enable AFMF 2

    • AFMF 2 can be enabled for any OpenGLNEW, VulkanNEW, DirectX® 11, and 12 title using HYPR-RX or the AMD Fluid Motion 2 Toggle.

      • AFMF 2 is supported on AMD Radeon™ 700M and 800M integrated graphics, as well as AMD Radeon™ RX 6000 and RX 7000 series desktop and mobile discrete graphics cards.
      • AFMF 2 currently requires the game to be played in exclusive or borderless fullscreen mode with VSync disabled.
        • For a better visual experience, use AFMF 2 with a variable refresh rate-enabled display.
          • Enabling Radeon™ Chill after AFMF will automatically set the FPS cap to reduce tearing.
      • Use the in-game overlay (ALT+R) in AMD Software: Adrenalin Edition™ to check AFMF’s frame generation status.
    • AFMF 2 adds frame generation technology to boost FPS outside the game’s engine. Users can enable the AMD Software Performance Metrics Overlay to see the resulting FPS.

  • How to Optimize AFMF 2

    • AFMF 2 introduces new modes that are automatically tuned for the best experience based on your configuration. These can be manually adjusted to your preferences if needed

      • AFMF 2 adds a new “High” Search Mode setting for improved frame consistency during fast motion, enabled by default for resolutions of 2560x1440 and above.

        • This reduces the jittering or stuttering encountered with AFMF 1 at higher resolutions.
    • AFMF 2 adds a new Performance Mode setting to reduce frame-generation overhead, enabled as “Performance” by default for integrated graphics products.

      • Integrated graphics users may switch back to the “Quality” performance preset for better frame-generation quality during fast motion. The “Quality” preset is the default when using discrete graphics cards.
      • Users can manually enable this “Performance” mode on discrete graphics cards to hit even higher frame rates when GPU bound to maximize the FPS uplift.
    • Users can find these tuning options within the “Advanced View” of HYPR-RX.

  • AFMF 2 Support for Multi-GPU Configurations

    • For any hybrid-graphics configuration, AFMF 2 will use the displaying GPU for frame generation, allowing the render GPU to focus on the game.

Known Issues

  • Intermittent performance when entering certain areas while playing DayZ. [Resolution targeted for 24.10.1]
  • Intermittent driver timeout or crash may be observed while playing Warhammer 40,000: Space Marine 2 on some AMD Graphics Products, such as the AMD Ryzen™ AI 9 HX 370. Users experiencing this issue can enable Variable Graphics Memory in AMD Software: Adrenalin Edition as a temporary measure (AMD Software: Adrenalin Edition → Performance → Tuning → Variable Graphics Memory).

Important Notes

  • AMD is collaborating with the developers of Frostpunk 2 to resolve an intermittent issue causing in game flicker while using AMD Software: Adrenalin Edition Record and Stream.
  • AMD is collaborating with the developers of Warhammer 40,000: Space Marine 2 to resolve an intermittent issue causing black flickering around certain water areas
1 Like

Just installed 24.9.1 and the just released Windows 11 24H2 update, and Flight Simulator got a small update as well. And now it’s stuttery as hell.

Prior to these updates I got it to work with AMD Fluid Motion Frames and now it’s choppy again and I need to look for a thousand possible causes.

Sigh.

Playing in 4k Ultra, 7800 XT, 5800X3D, 32 GB.

Probably need to uninstall the Adrenalin drivers and then clean things up with DDU and then reinstall.

1 Like

Updated drivers, windows, and the sim. Had my first CTD on approach in nearly a year…

Hi, I just installed your same 7800 xt gpu and consequently this driver for the first time. I cleaned the old nvidia drivers with DDU. Everything seems smooth for now. The difference is that I am running msfs at 1440p. What settings do you use for 4k? unfortunately with DirectX 11 in msfs there is no AMD FSR option… are you using a specific profile from the adrenalin software?

If you’re just moving over to AMD I highly recommend DX12, especially since you have plenty of vram.

That’s the beauty of Adrenalin as you don’t need any profiles. Just keep everything to their defaults and only turn on a few things you specifically need like freesync and AFMF.

1 Like

I highly recommend cleaning up Win 11 with this.

I would also delete your shader cache in the Adrenalin driver.

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I have an XFX brand 7800XT, which has a factory overclock. I’ve set my own OC, undervolt, and fan curves in Adrenalin on top of the factory OC. These cards are easy to OC if you are curious, and I’ll give those settings as a starting point. I’ve also spent a lot of time tweaking settings to balance fidelity with performance without resorting to frame gen or upscaling. This setup keeps me about 45-60 fps (monitor is 60HZ max), which is within freesync limits for smooth flying.




1 Like

@Mooncatt3953 @WingWarper1 Awesome, thanks a lot guys! sure, I’ll try it. Can you also tell me if the VRAM temperature is normal that playing msfs it reaches 83 degrees? Instead the GPU temperature is around 65 degrees (celsius).

My VRAM runs a little warmer than the core, but not that hot. Mine maxed out at 74°C even if I turned the fans down below 50%. I wonder if it’s just a design difference. Some manufacturers are better than others in using thermal pads to help with memory cooling.

I agree, it will be a design difference of my Sapphire. I will try to improve the airflow too. Thanks for the info!

Did all that. Including removing the shader cache within Adrenaline, deleting the DX cache in Disk Cleanup (Windows 11), installed multiple times with DDU in safe mode, et cetera. DX11 vs DX12 does not matter, same performance.

I even lowered the global settings to medium, no difference, the stutters stayed. So I guess there is something really wrong here. Back to 24.8.1 and all of these problems are gone, except that in these drivers my second monitor does not get AFMF, until I turn off my main monitor. 24.9.1 does not do that en works out of the box…