Hi!
I’m trying to make a scenery XBox compatible and therefore created LODs for all my models, including some animated characters.
Here I have the lower 3 (of 4) LODs without animation, meaning I export them without animation. Weird thing now is that when moving around it happens at a random that the animations of the highest LOD just stop at a random frame and won’t pick up again from there when moving closer again.
Console is complaining about missing animations for the lower LODs (of course as it’s defined in the XML but doesn’t apply for the lower LODs) but that shouldn’t stop MSFS from continuing playing the highest LOD’s animation again as soon as it’s loaded again?