I definitely see what you mean at EGSS. I can see that the textures have fine details using a lot of fine straight lines. The TAA algorithm has issues with that, and it’s basically the same issue we’ve been reporting since SU5:
292 votes
I definitely see what you mean at EGSS. I can see that the textures have fine details using a lot of fine straight lines. The TAA algorithm has issues with that, and it’s basically the same issue we’ve been reporting since SU5:
292 votes