Interestingly, the things that make glass bad in game make it great in the cockpit.
Glass doesnât suffer from spotty or irregular backlighting. There is no parallax in glass or sticking, bent, dirty mechanical elements. Glass is usually designed specifically to alleviate the need (sometimes more successfully than others) of having to spread your scan across the cockpit, though that can lead to fixation. Plus glass is generally integrated so that the elements can flash, change color, etc in order to alert the pilot of approaching minimums, exceedences, and the like.
The almost comically extended horizon line in the Garmin, for example, is specifically designed to reduce spatial disorientation by giving you as much horizon as possible to âcage your brain gyroâ, so to speak.
My only gripe about glass is that it can be difficult to read in direct sunlight, especially the older installations.
Having said all that, I love steam gauges in and out of game. I love the nostalgia, the craftsmanship required to build them (thereâs a fully articulated gyro in the A-4 Skyhawk that I still to this day do not know how they managed to get to work ), and the âartâ, if you will, of a good scan.
But I do recognize the virtues of glass.
Unfortunately, a lot of the in game font sizes and such are probably limited by an attempt to replicate the actual glass. But the glass in the cockpit is generally fairly large and clear, which is very variable on a home PC or XBOX setup.
I know some planes have pop out windows (or did in some sims), even if you donât have a second screen. Thatâs probably going to be about as good as you are going to get without getting a bigger monitor and/or a faster computer in order to run it in higher resolutions and refresh rates.
Or run steam, which I do overwhelmingly. Itâs more of a challenge and might make you a better pilot.