I found 120hz to give me the best results for low level at speed.
90hz is not far behind and am considering that as a preference as 120hz sucks the life out of the battery in no time on Airl Link - seems to drain away on cable as well, but not as fast as seemingly there is reduction in drain through charging (the charging cant keep up though and I am not convinced it is working prroperly anyway).
I peg at 32 FPS - if I let things rip I get to 45+ fps but the CPU starts spiking on the 4 core threads and I get stutters.
I have been wondering whether setting FPS as an even fraction of refresh rate helps but I have not observed anything yet.
It is worth noting that FPS and refresh rate are doing different things and there isnt a ‘direct’ relationship.
I do see a bump of up to 6% on CPU load at 120hz compared to 72hz - and that’s with most things at high/ultra.
I’d use native resolution with the Quest2 and disable ASW in the debug tool when in the sim. I was using 90Hz, but there’s no reason not to use 72Hz or 80Hz. Render scale is best at 100. I used these settings as a base then played with the detail levels in the sim.
I’m on 5900x with RTX 3090, but understand the 3080 is pretty much as good especially the Ti version.
Now have the G2 which is much clearer, but the sweet spot is tiny. For the money the Quest2 is great.
I have also configured my flight sim to operate at 72Hz, maximum resolution.
Of all of the 4 choices, (72, 80, 90, and 120Hz) on the Oculus Quest 2, despite the fact that I have a substantial game laptop with Ryzen 9 5900 with Nvidia 3800 16Gb, 32 Gb Ram, and 1 Tb SSD, running MSFS at 72Hz seemed to be the logical choice.
72Hz is the most efficient setting in terms of least amount of power and cooling of the Oculus headset and the computer, as it will protect your investment in the long term, and you only need a steady 18 fps in MSFS to make it work. 80, 90, and 120Hz require 20, 27.5 and 30fps respectively (as these are multiples of mentioned Hz) to get a similar smooth experience.
So far 80Hz @ 1.4 SS has been the best/smoothest for my VR experience. I have V40 in oculus app and V39 on the headset.
90Hz shows to many artifacts in the lens and 72Hz is harder on my eyes.
I have been using 90hz and find it the smoothest somehow. When i set it to 72hz, looking down on the ground while flying, i can feel it is not smooth transitions on terrain. Also i am aware that it shouldn’t affect the clarity but everything is sharper/crispier on 90hz for me.
These are valid points. I was trying to justify the use of 72Hz, which is the focal topic in this discussion. By the way, 72Hz on VR would be best used in a computer that is not top of the line, but decent enough to be able to launch and run this sim with mediocre settings. For top of the line computers, you can safely increase the settings towards maximum and not worry about your computer turning off every now and then due to overheating.