I’m on a 5800x 3080 and after constantly mucking with settings post SU7 trying to get back to my SU6 smoothness, I had a realization. If I’m able to maybe get 30FPS on average, why am I bothering to run at 90hz refresh rate for the headset when I could lower my refresh rate and bump the headset resolution in the Oculus app?
So I’m trying that now and experimenting, but am I missing something obvious for why that wouldn’t result in simply fewer frames needing to be rendered (and thus less system load)? My thinking is that would have a bigger impact on performance than SS, so whereas before I was at 90hz and 1.1 render resolution w/ 1.5 SS, now I could be at 72hz, 1.0 render resolution (which is the sameas the first notch of 90hz 1.1, 4128x2096), and bump my SS to 1.7 up from 1.5 for net improved performance and clarity.
Please telll me I’m missing something obvious with why I want to run at anything other than the lowest refresh rate possible since my FPS is not even coming close to it.
I’ll have to play with it more when there’s actual clouds and weather and not just haze and 1kt wind, but this was one of the smoothest sessions I’ve had in a long time with clouds and most other settings on high or ultra, and terrain LOD at 400, in-game render scaling at 100.
If there is a “trusted” tool for benchmarking this stuff, and a right methodology for it, please share and I can try to benchmark for everyone.
Please for the love of god stop with the off-topic replies. I’m not looking for alternatives to my Quest 2 hardware or the Airlink software at the moment. I’ve experimented extensively with this. The topic is purely about possible performance benefits of using the lowest refresh rate in the Oculus app. Save your suggestions for alternatives for other threads please.