Anyone else realize you could do this with the World Map?!

Skip - Even online manual, which could be updated every SW/WU update would be better than what is available now. Hmmm PMDG released 737 back in August I think, manual date is June 2022, revision is in December 2022, it can be done.
FSX-Documentation, by the hundreds of pages, I still have them stored safe, printed in most cases, but electronic as well. There is one whole "associated narrative in chapters on how to navigate starting with the most basic instruments all the way up to IFR flying, which helped me in the then 747/737 to fly hundreds of trips up and around the pacific NW.
X-Plane-10-11-12 (12’s has been ported over from 11 and is still a WIP, they have FMS manual, again, ported from 11 but WIP.
DCS-Assumed some kind of documentation, but don’t have it, and cannot for sure say there is or is not.
PMDG-737-All - 119-page introduction-explaining quirks-and how to setup all systems in plane. PLUS-Tutorial flight of 73 pages.
So there could be documentation, and someone at Asobo thinks it is necessary, just not a priority, why, simple, to create this “thing-aint really sim-to much broken-game maybe” they have to catch new users with the X-Box platform to keep the money train rolling, development costs are horrendous, yes, anyone who uses this knows it’s got to be eating up money to fix the issues, roll out new WU’s and fix the things which are broken. Just to code the “atmosphere” so the planes fly most likely 10 million dollars in equipment and time of programmers. I get this, I really do, but programmers make notes, so their work is documented, if something happens to them, or the code blows up in their face, they have to have roadmap to know where it went off rails. That notetaking could be assembled and made into a manual. If nothing else, an in-depth explanation of just the settings and what each one means and what it does, and maybe why it should or should not work in a certain instance. I could go on and on. I know many never read the manual, guess I am really out of my time at 71, as I learned to read at 3YO.

One other thing, and again, not sure it if was implemented, because I do not normally read the release notes, why, because it mostly covers planes which I do not fly. But TACAN navigation was rumored going to be “in sim”, not sure it made it, not sure it works, and would not know how to use and setup, so again, forced to watch a video on YT to figure out how to use it, setup, etc. Documentation on how it works etc., would be nice, then, can take wordage, open sim, and do the thing the documentation says to do, and do it in the plane, and see how it works.

Granted, I would bet a “shiner bock beer” at my expense that every single one of us spends 50% or more of our time, tweaking, fixing, or playing with systems to learn them rather than flying in this sim. Although, last night flew KCHS-KADW and it was perfect, now if I could only remember not to let Airspeed go below 155 KIAS upon landing, my landings would be way smoother.

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Anything that Microsoft could put into a manual, can very easily be found with a simple googley search. Why waste time on a manual?

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I agree with the sentiments. I think I still have the manual for FS4 around here somewhere, and it’s a nice thing just to have on the book shelf.

A web based help system, even if it were just quick reference, would be helpful definitely at times. I’m on Microsoft’s developer resources and documentation constantly. Couldn’t live without it even. I’m not sure how much use I’d get out of one for Flight Simulator though. The few times I needed docs, it was a super specific use case that required hunting on the forums. Or something outside the scope of Flight Simulator, like how to use Garmin avionics.

But at the end of the day, given the state that this simulator is in, do I think Asobo should be hiring more technical writers or instead paying for more developer hours? If I had to chose between the two, it would be the latter.

Possibly be helpful because if you don’t know a feature exists, you wouldn’t be searching for it.
There can also be an issue with terminology, knowing which words or phrases to search for in the first place.

I would like to have a PDF manual for FS2020 that is updated as the sim progresses. I don’t understand why MS did not supply such a document from the get go. FWIW

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I’ve been thinking for some time we (the community) should do an MSFS wiki. Things change too much for a traditional ‘manual’, but the lack of documentation is crazy.

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Does anyone else find that airports disappear when turning the ‘third party content’ filter off.

I have no third party airports installed.

All - So glad to see others agree with me. Some kind of documentation, at least for the settings, I made list of all or most of them, and typed it all out, still do not know what some of them are for, what they do. The camera settings are especially vexing, as now (controls had to be reconfigured), they are not like they were before, and do not know how to fix that. I do not want to set back to default because that then means I have to configure all over since Virpil does not have native profile. Great Thread.

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OK, put yourself in the position of being responsible for creating the manual.
Think about it.
What would you out in it?
You would need to cover all possible features, function combinations, different types of navigating flying, in easy, expert and everything in between.
What languages would you create it in?
To my mind it would equivalent to writing a book. You would require a lot of people to keep it up to date. It would be a massive undertaking.

So what is a available are many reviews and tutorials online and of course there is this, the Forum.

I think a manual would be an impossible task.
In truth when you download something most people dont even read the Readme file.

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So, who is up to creating (and Managing) a MSFS 2020 Wiki ?

Might not be too major an undertaking, with a suitably sizes Wiki Management team, of say 20+ responsible people.

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I nominate you to spearhead the project. The days of the Falcon 4.0 style ring binder manual are long over. Most people can’t write code, so can’t contribute to the community in that way, but most people can contribute with their keyboard. Sounds like a project that would benefit some people. If nothing else, people can be directed to its contents when asking basic questions.

On reading this thread’s opening post, my thoughts were:

  • The filter options on the map are too ‘hidden’ and should be more readily available in the interface, perhaps as a small row of icons (with tooltips). I know they’re there but seldom bother to switch through them. Too many clicks.

  • In the absence of a manual, a community wiki was an idea as mentioned above. Many other games have them, and I realised with surprise that I have never come across one for a flight simulator.

I don’t have much time to contribute (or fly) but would try to get involved. Some games have wikis covering every conceivable quest, character, item, location etc. I’m sure MSFS wouldn’t have that many pages in comparison, at least not to cover the usage basics plus default aircraft and avionics.

That said, if some documentation was in the works by Asobo, it would be a shame to duplicate effort. Though it is normal for official and unofficial documentation to co-exist I suppose. There’s room for both.

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Well done.
Thank you for volunteering. I for one will certainly use it once you have finished it.

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SoFly have a paid for version that they keep up to date…

Extensive too - my April update ran to nearly 500 pages!

The days of Falcon 4.0 manuals are indeed over, now we have Falcon BMS and DCS with even more comprehensive and complete manuals.
BMS itself has 6 main manuals that come with it, being updated constantly, plus real technical manuals and materials to complement the learning.

So no. Using Falcon 4.0 as an argument doesn’t work.

I’ve heard you can put in a live flight or tail number to track the the flight and start your flight to follow along. I haven’t tried it though.

I really wish we had some more advanced filters and weather options from the map. Like “show me STOLs runways with calm weather”.

I don’t get your logic. :man_shrugging:

My point about Falcon 4.0 is that back in the day, there was no interwebs, so Falcon 4.0 had to come with a big binder manual.

Fast forward to modern times, where everyone has the googles, and the youtubes, everything you will ever need to play a game like MFS, can be found online. Everything. So there really is no need for a manual. It’s a waste of a developers time in the modern era.

Even military games like DCS World don’t really need the manuals they come with. There is enough youtubes content out there, to learn what you need to play the game, or you can go to mudspike, and read an outdated manual instead.

Ah, you’re talking about physical manuals, I’m talking about documentation as a whole - mostly digital that come with the softwares I mentioned. But I agree, physical manuals are not ideal as things are being added and changed, but digital manuals are much needed still I think.

I also disagree with the ‘youtube videos and google searches negate the need for proper manuals’ mentality though.
Talking about combat flight sims, videos (not even Mudspike’s) get anywhere near in-depth as the reading manual. They can get you flying and shooting, but you will lack a lot of background and inner knowledge in the systems you’re using.

A particular issue was the AGM-64 Maverick employment in BMS. So many people were having trouble launching and having their Mavs guiding to the target, and videos only made it more confusing as people would tell conflicting information. If one would simply sacrifice 10 minutes to read the manual, they would know exactly how to employ the weapon and the simulator limitations that may cause issues, but imagine people still reading nowadays.

Sorry for the long post though. Cheers!

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I remember back in the day spending an entire day downloading and printing all of the FMC portion of the Level D 80+ pages and my Mom and Mom’s printer were not happy.

Nope, you misunderstand again. Simulations don’t need any manuals, everything is available online, along with extensive tutorials, so there’s no point in a middle man gathering the info that already exists, and combine it into a document. Even games like DCS where the operation of a simulated radar is part of the game, even though that system is classified, and is just a best guess representation, has enough tutorials in game, and on the web. The resources directed to manual creation are better served with additional developers.