Anyone tried running the simulator with both the Oculus Quest 2 and some other VR headset on the exact same system?

I don’t know if this is nothing more than just a hunch, but it seems like a lot of users (including me) have problems with the Oculus Quest 2 headset. Has anyone tried running the simulator on the exact same system using both the Oculus Quest 2 headset and some other VR headset? If yes, what was your experience?

I have an Oculus Quest 2 and a Lenovo Explorer. I have configured the SIM and both lenses to be interchangeable. The adjustment variable is the effective number of rendered pixels.

And do you notice any difference between the performance when using one or the other VR headset?

With these values ​​I have a similar performance and independent of the configuration in the SIM.
If one is fine, the other also and vice versa

Lenovo
Original 2880 X 1440 = 4,147,200 Pixel (60 Hz)
Open XR 0.90 → 3,732,480 effective pixels

OCULUS
Original 3616 X 1840 = 6,653,440 Pixel (72 Hz)
Open XR FOV 0.75 Horiz. 0.75 Vert. → 3,742,560 Pixel
Cable Link - ASW Off

Personally i run a batch file with this text before starting Oculus.

ECHO OFF
echo server:asw.Off > “TEMP.txt”
echo service set-pixels-per-display-pixel-override 1.0 >> “TEMP.txt”
echo service set-client-fov-tan-angle-multiplier 0.75 0.75 >> “TEMP.txt”
echo service enable-adaptive-gpu-perf-scale off >> “TEMP.txt”
echo exit >> “TEMP.txt”
call “C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugToolCLI.exe” -f “%~dp0\TEMP.txt”
del “TEMP.txt”
EXIT

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I have both a Quest 2 and a Reverb G2. Performance approximately the same on both but the G2 looks a lot sharper so I don’t the Quest 2 for MSFS any more.

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