Apparently 200% render scale in PC settings does wonders for VR performance

@CptLucky8 If you mean VR, then yes. Screenshot of the mirror.

1 Like

Everything, I got bold at put VR scaling to 100%, it wouldn’t run very well but the glass cockpits were crystal clear. If July 27th make this game run smoothly when it looks like that then happy days. For the moment I’ll settle on 70% in VR.

2 Likes

Took some pics through the lense of my G2 but you can’t tell a difference. :frowning:

Here are my results. EDIT: Scroll to picture #4 for a definitive result that even Stevie Wonder could see.

This pic is 100 2D Render Scaling, Screenshot of Mirror

This pic is 200 2D Render Scaling, Screenshot of Mirror

This pic is a non-VR Screenshot

And since I am concerned about whether or not this site (or even my computer) is doing data compression, and at what amount, I did what I think is a coupe-de-gras.

This is a zoom of the compass (duh!). On the left is 100 2D Render Scaling, Screenshot of mirror. On the right is 200 2D Render Scaling, Screenshot of mirror. Assuming this pic does not get compressed to hell and back, it is definitive.

The “trick” works, at least for my setup. i5-10600K paired with a 2070 Super. The non-VR screenshot was taken on a 32" 1440p Samsung display. If you have questions, hit me up!

KM

3 Likes

It is definitive in that the latter mirror image is higher resolution than the former. I get this too with the mirror image when changing 2D RR, but it makes no difference to what I actually see in my G2 headset.

@ResetXPDR it’s the same resolution. It’s just more clear in the image on the right. The zoomed in view in Pic 4 was done by, well, zooming in on Pics 1 and 2.

I’m sorry to hear that. In my G2s it’s even more pronounced that what the pictures convey. Do you have your VR setup per @CptLucky8’s instructions? Those can be found here.

1 Like

I’ve been using this 200% setting for some time and have no misgivings about its effectiveness in my CV1. Nevertheless, since there is still a lot of discussion about it, I thought I’d test the difference on something quite a few others may be able to do for themselves. No dispute that the experience may be different on other HMDs.
If you have the Stearman, you will have noticed a slip of paper to the upper right of the panel. At 100%RS in 2D settings I can’t make out what is written/printed on it. At 200% I can read the text and handwriitten courses and headings from the pilot’s normal sitting position. Needless to say, the gauges are as about as good as it gets with such an old HMD.

4 Likes

Maybe hold off the upgrade until the update on the 27th.

1 Like

Good to see an Oculus Rift CV1 user seeing improvement, so I have hope!

Can you roughly give your settings? mainly I would like to know about your VR RenderScale and if you apply any PixelDensity (supersampling) change with Oculus Debug tool or Oculus Tray tool? I may have wrong, I’m guessing this is a combination of those settings which make you see a difference. If you can provide other settings (2D and VR) feel free to do it :wink: Thanks!

1 Like

Thank you for sharing these, it shows on the #4 especially on the grass.

Do you mind also posting your UserCfg.opt in its entirety?

it made no diff in my Index either, but I never look at the mirror image thus I never noticed any change there either. This is starting to make me wondering whether the mirror view they are rendering is really the mirror view of what they send to the HMD… This might also explain other reports of people having better VR fps with a lower res monitor, or some reporting perf differences in windowed mode and/or full screen mode, etc…

The most accurate mirror view to compare would be the SteamVR mirror view because this one displays the actual pixels sent to the HMD.

2 Likes

@CptLucky8 Not at all. 'Cept I don’t know where it is. And while you’re focusing on grass, I was trying to point out the obvious differences on the compasses. Like I already said, even Stevie Wonder could see it…

Kev

It is located here:

C:\Users\username\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache

OTT:

OTT

RenderScale 2D 200% VR 100%. My in-game VR settings are mostly high to Ultra, TAA. Can’t think much else would be a ‘secret sauce’. I’m running an i7 7700k at <4.9GHz, 1080ti 11Gb, 32 Gb 3200 RAM plus a Gb internet connection. I should add, the only change in clarity comes from the 100/ 200 in the 2D setting. I’ve more or less always kept the other settings.

@CptLucky8

UserCfg file
Version 66
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InstalledPackagesPath “C:\Users\user name\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages”

Mod Edit: I hope you don’t mind I tidied it up!

1 Like
KevyKevTPA - formated
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} InstalledPackagesPath “C:\Users\user name\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages” {

}

easier to read for me!

Thank you for sharing.

Your settings aren’t showing any 200 Render Scaling though.

The only 200 % factor I can see are Terrain LOD 200 and Object LOD 200.

Did you copy this content once you exited the game, which means if you load it again your render scaling is back to 100% automatically?

Is there any chance you could copy the content WHILE the game is running and once you’re applied the “trick”?

If the trick is having an effect, this is making me wondering if it is altering a setting some place else?!

No, I have since changed it. I was flying in 2D, during the hurricane, and having it at 200 was killing my 2D performance.

I can at least try!

@CptLucky8

UserCfg file
Version 66
{Video
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	Monitor 0
	Windowed 0
	FullscreenBorderless 1
	Resolution 2560 1440
	FullScreenResolution 2560 1440
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	SecondaryScaling 1.000000
	VSync 0
	HDR10 0
	PosX 1
	PosY 0
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	{ObjectsLoD
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InstalledPackagesPath “C:\Users\user id\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages”

Mod Edit: I hope you don’t mind I tidied it up!

1 Like

@CptLucky8 Hot off the presses. But I was in 2D mode at the time I did the copy/paste. I’m going to reboot before I fly for real.

Kev