So, someone in the Facebook group Microsoft Flight Simulator 2020 Virtual Reality just brought this to everone’s attention. This actually brought significant improvement both in terms of performance and visuals for everyone that changed the setting. It doesn’t make any sense at all, try it out for yourself though! I’ve done my fair share of fiddling around with every possible setting in every possible application just like the rest of us, but this one weirdly makes a noticeable difference.
Yes, it’s just like the title says: bump up the render scale for the PC graphics (not for VR) to 200% then check it out in VR.
We would really need to bring this to Asobo’s attention.
Sometimes I come across ‘tips’ on these forums that seem so incredible and unbelievable that I dare myself to actually try them.
This tip re. setting 2D render scaling to 200 to improve performance in VR is one example of such a tip.
Well I tried it and I am blown away. I have no idea how this works or why it can work but I get the best boost in VR that I have ever seen. It is like someone has given me a new supercharged VR headset… but nope I am still using my Oculus Rift CV1 on a GTX 1060 6GB. As others have also said the shimmering is almost all but gone as well.
Some sort of strangeness going on here…but I am going to enjoy it big time for now!
Yes this isn’t one of those "I changed one setting in Nvidia Control Panel from 1 to 1.2 and it gave me one extra fps during landing!”. Something rather strange is going on, significant enough that Asobo would have to investigate it if they want some peace and quiet from the VR community that’s been troubled with bad and erratic performance for “so long”.
Update (after one day):
Following advice from YouTube video (by vrPilot) I realise that maybe my change to PC rendering did not ‘stick’ and that my flight test was not at a 200 render setting. When I loaded it today I found it at 100! Reset to 200, shut down MSFS, set HAGS to off (I had left it on), then rebooted the PC.
This time my flight resolution, smoothness and FPS does appear to have improved but I find it hard to quantify by how much. Looking forward to doing more testing on this hard to explain mod!
I wonder whether it has anything to do with the increased rendering matching the hmd output more closely, might be a good idea if everyone posts their screen resolution. Mine is 2560 × 1440 and the rift s is 2560×1440
Extraordinary! Massive improvement for me in terms of visual clarity. No perceivable performance loss either. I have a 2080ti, i9 9900K and reverb G2. Normally I play pancake on 3440-1440. Normally I play VR on 70 render scale in sim, and 70 in WMR developer setttings and reprojection on automatic. This bizarre tip has given me a noteworthy uplift! This has to be witch craft!
Could be a placebo, but normally i play on 80 scale in VR and 100 at PC, now 100 VR and 200PC and could notice a smoother gaming and visual experience.
But all physic basics are gone with this, because normally your GPU has more workload, when it has to render the PC picture on a higher resolution while VR gaming.
Logically, setting a high render scale makes the machine crank itself up to render the graphics at full tilt. I always thought VR settings were independent of the 2D settings, so altering 2D shouldn’t make a difference, yet does apparently.
So again, logically, 2D and VR are inter-related after all. In my case with the Quest2,the HMD is reliant to a large degree on the quality of the USB connection. In my case that’s 2.1 GB.
I’d be interested to see what anyone using VD or Airlink reports.
I’ll try it out later when I get back from my travels and see what happens.