IF the Vision Pro could run a flight simulator and IF you wanted to fly for 4 hours, then switch to a 3rd-party 4-hour battery pack. Don’t understand what all the “LOL” is about. You said the Vision Pro would be no good for flight simulators. I was just commenting on work-arounds that would surely be developed to accommodate that. Another would be a plug-in power brick that could run the headset indefinitely – not good for moving around the room but perfectly suitable for a flight simulator.
There’s nothing battery powered that can run this sim for any useful amount of time, and there’s not going to be probably for a long time.
On the other hand, cloud gaming could take off and if that supported VR then the headset could just act as the interface to stream from the cloud. I think that would be very possible technically. The headset would need to be able to do motion reprojection or similar internally because cloud by definition will always suffer from latency. The latency isn’t much of an issue for controlling an aeroplane, but would be disastrous for head movement or eye tracking. I’m sure a battery powered headset could be powerful enough to do that sometime soon.
I think one could already run a flight simulator: Xplane runs on a Mac, and the Vision Pro can provide a display for a Mac. It would be 2D, but immersive.
What’s needed is a refinement in a next-gen Vision Pro or an adapter that would allow it to function as a VR headset for PCs running MS Flight Simulator.
Would I pay the price premium over a Pico or a Varjo? Although most Flight Sim users would not, I would because, except for MFS, I live in an Applecentric home, and the Vision Pro would have so many other cool uses.
Yes this…. I know what you mean, the not reason I have a PC is to run Flight Sim. Before MSFS I ran FSX on an iMac running windows using parallels.
You can plug it into the wall…
Not by now, but maybe the inclusion of Direct X in Mac be the answer, at the end Microsoft and Mac have been collaborate in the past i hope the games be one of this collaboration
Who buys Apple products to do any serious gaming?
No one . . . until, possibly, now. IF the Vision Pro could be made to function as a VR headset for MFS on a PC, I’d opt for it, not because it’s better than current, less expensive VR headsets but because it’s probably as good as they are and has so very many other cool uses
I think you are absolutely wrong suggesting original iPhone was too expensive. Actually its true owning cost was much, much cheaper than nowadays best iPhone models and definitely more affordable, at least in Canada.
That was because local cell telecom companies then still provided 3-year contract plans (late government regulated and allowed only 2-year plans to “protect consumers”, but in the end made subsidized true cost much higher). With these plans, they can subsidize most cost of the iPhone without even requiring you to add expensive data plans!
I still remember I purchased my iPhone 3G from Rogers and paid only $100 ($150 but received a $50 gift card after the purchase). AND my 3-year plan only required me to use their basic mobile service. Even my $30 6G data plan was completely voluntary!
Many people didn’t realize that iPhone (and probably other brands) have become much more expensive over the last 10 years, mainly because cell phone companies started to provide much less subsidies to their customers. They now require you to pay more down payment and subscribe to over $60 monthly plans.
So no, please don’t compare original iPhone with Apple’s outrageously over-priced Vision Pro. Unless people suddenly get much richer, I don’t think Vision Pro can achieve any success iPhone once secured partly by its very reasonable pricing.
Please…no more blasphemous statements !
Folks trying to run pancake 2d MSFS through VorpX or Virtual Desktop is already enough sin.
There isn’t anything immersive about 2D on a stretched virtual screen in 2023, but nausea and eye strain. Reshade’s Depth 3D, VorpX’s Z3d/Geometry 3D nor Virtual Desktop’s 3D injection methods compare to MSFS native stereoscopic 3D in VR. We just aren’t there yet people!
Buy a wired or pseudo tethered mobile PCVR headset or just stick to a pancake monitor for now.
It sounds like you are fortunate enough to think that it would be ok to pay over £700 (2007 price brought up to date) for an original, largely unproven device, yet you still didn’t buy one.
The model you say you did purchase, and all subsequent models, including lower priced variants, had the advantage of the original versions being bought by early adopters and word getting out of their usefulness, reliability etc.
My mention of the iPhone wasn’t intended to be the main point of my post, however, so it might be useful if you had another read of it, maybe putitng aside your apparent irritation at the price of the Vision Pro?
Don’t understand most of that, but I do apologize for offending you.
My apologies if it seems I came off serious or offended you, it’s just some VR humor.
Back in the early DK1/DK2/CV1 days immersive 2D virtual screens were the only semi VR injection option with most AAA titles. We’ve come a very long way with native VR AAA titles over the past 10 years.
At any rate, the only way the Apple Vision Pro is going to be likely to support OpenXR on a PC is going to be someone doing a third-party app that has components on both the Vision Pro and Windows. It’s technically doable (likely; depends on what Apple lets pass through the USB port and the available bandwidth), but it certainly wouldn’t be simple. And I’d be curious to see how long it would take and how sophisticated it could be. Apple’s targeting the Vision Pro as stand-alone device (not even aimed at tethering to Mac, much less PC), so I doubt it’s something they’ll have easily accessible APIs to support.
I would guess the best chance you’ll have for a sophisticated flight sim on the Vision Pro is if Austin decides to port X-Plane. The market’s not going to be big enough for a couple of years to justify that, but he’s a huge Mac fan, so he might do it anyway to get ahead of the curve for when they create a consumer-priced headset.
If MSFS runs on the Vision Pro in 2024, I’ll eat the stickers that came with my 15" MacBook Air.
That’s why in my dreams such an adapter would be made by Apple. It would be expensive, but it would work . . . but the odds of that happening are admittedly minuscule.
I loved the Lumia. But MS wrecked things when they went from WP8.1 to WP10.
I don’t agree with everything he says here, but some is relevant: Vision Pro — Benedict Evans
That is a very specific use case.
Really looking forward to seeing if Apple Vision Pro works with FS2020. I’d probably upgrade to a Quest 3 before I’d consider AVP.
It doesn’t. It’s not a PCVR headset, it is standalone “Spatial Computing” device. With a crazy price tag.