The AI hype has broken out everywhere. There are reports here that AI is being used in FS24 to design AI air traffic and the appearance of the AI aircraft of various airlines. Or by nVidia in the latest GTX 5 series for the AI-supported integration of DLSS 4, which significantly improves the graphics quality versus resource consumption of the Flight Sim.
And I wonder whether AI plays a role in the generation of FS24 missions in career mode. Because it is impossible to generate the thousands of missions worldwide individually and manually every day. The Asobo development team seems to be limited anyway.
That would explain why the pilots who fly a mission in career mode have to experience strange inconsistencies from time to time. These strange experiences in flight and on the ground are sometimes rigorously punished, without any discernible logic. Does this have something to do with the AI being not yet secure enough to safely generate playable career missions? Is the Asobo team relying on a technology that it has not yet mastered and is producing strange incorrect results?
Here is a simple image example of how actually the AI works - or doesn’t.
I entered the short command in ChatGPT:
"Create an image that shows a Cessna C172 on landing approach"
The result can be seen here.
The C172 is not on approach to land, it has taken off from the runway and is climbing. With full (!) flaps from a long runway. At the beginning of the runway, right in front of the threshold, there is a road, and you can also see two red and white columns with small, cute light bulbs on top. The scenario is bizarre and not very realistic. Does this sound familiar to anyone?
Is the AI technology already mature and suitable for generating missions that decide whether you make or lose money in the game? I don’t think so when I read the countless pilot posts here about their experiences with career missions. It’s a list of frustration and anger. And there is little hope that the AI used will produce better results in the near future. Because it is obvious that a single mission with errors and inconsistencies cannot be corrected manually, mission by mission, that can only be done with a new, better AI algorithm.
This means that the FS 24 community will have to live with repeated frustrations in career mode for a long time to come.
I think the initial set of missions were AI/procedurally generated, but now they just seem to repeat the same missions, even down to the exact same locations and names.
While we’re on this, it would be great if we actually had some missions that went to international airports for the cargo runs, instead of backwater strips where the runway isn’t long enough, or worse, helicopter bases!
What do you mean by AI generated? AI has become a complete buzzword at this point. I’m 99% sure they are not generated by a Chat-GPT style large language model (LLM) if that’s what you’re getting at. I would assume it’s just randomly generated by daily job with some criteria.
The voices are most probably using “AI” meaning the text-to-speach module is based on reinforcement learning, not just a procedural algorithm.
Not sure about that. Too risky. You’re never 100% what it will generate. Could start babbling about Hitler and white supremacy. Wouldn’t be a good look for Microsoft.
AI wouldn’t include spelling mistakes for a start. There’s one line where the text to speech completely mangles ‘available’, and I noticed it’s spelt ‘avaliable’ or something.
When it comes out with gems like “it’s so close, I can almost reach out and touch it” - when we’re at 1000ft, that just doesn’t sound like something a human would come up with.
It’s definitely been fed into something to generate these scripts, as there’s quite a few that have {placeholder} in the text.
I’m almost sure that’s precisely the kind of thing a copy writer (possibly AI assisted) targeting PG-all ages, casual gamer audience would write.
I fully agree it’s so cringy it makes your teeth grind, but I think that’s exactly what the marketing department wanted.
The whole career is a massive letdown for me, but there are other threads on that subject. It represents real life flying approximately as close as Need For Speed Most Wanted represents real life car racing.
It’s possible it was something written in French and then translated badly, although I still think AI has been involved in some way to generate this. As it’s cheaper than paying people to come up with this junk.
I still think whoever wrote the script has never flown an airplane. It reads like the result of something you’d ask ChatGPT: “what do airplane passengers say?” Then it’s manually scripted with a few variables based on location. The timing of the commentary is kludgy (and fairly dangerous).
Real first-time passengers make much shorter comments, especially early on. They’re usually too nervous to talk much and they get that you’re busy (especially if you brief them properly). Once they settle in, usually after leveling off at cruise, they relax a bit and might get a bit more chatty, especially if you’re prompting them with tour guide kind of stuff. In that, there’s no back and forth in the sim - it’s all one way from the pax, as if they’re being a tour guide, which is really rare (I kind of think that’s by design - it’s Asobo’s way of touring you, the pilot). The sim seems to have been designed with the criteria “it’s only realistic if the passenger is leading the conversation with nonsense every 20 seconds.”
In reality, to first time pax it’s like drinking from a fire hose - lots of overstimulation. And sometimes it’s bumpy and they quickly realize they’re prone to airsickness, which prompts a whole different set of commentary. Also, I don’t know why, but headsets make casual conversation… different. I think it’s because the background noise every time the IC gate opens. Their own voice and all the background noise feeds back into their ears, which they’re not used to, which makes it very obvious you’re talking and maybe makes them a little self-conscious. Words seem to get chosen a little more carefully.
Anyway, lots of folks are contented to just look out the window quietly while silently praying inside. Occasionally you get one that wants to talk your ear off (or another passenger’s ear - which is what ISO is for) but that’s been really rare for me. It’s usually the airplane enthusiasts - they’re asking more about things inside the cockpit than outside.
Ahh, this topic has reminded me of one of the more annoying quotes from the light cargo missions - “this is your dispatcher [insert name], you know?”
NOBODY talks like that!!
i have absolutely no doubt that the mission NPC conversational texts were written (terribly) by AI. nobody talks like that. no human being would write a script like that. the missions, however, are just plain old random number generation using a lookup table of available airfields (but without taking into account runway length or fuel burn, for reasons best known to whatever poorly intern programmed the algorithm, while constantly looking over his/her shoulder for the AI that was prepping to take his/her job).