ATC is too limited to know that over 10.000 is 29.92IN

They want me to go to 14.000 Feet which i am , but of Course with standard atmosphere…

They dont know this? They yell at me every minute or so…^

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It is not always 10000 ft :slight_smile: actually it can be as low as 3000ft in some parts of the world, it can vary within a country, in the US it’s 18000 ft… in Malmo where you seem to be flying it’s 5000ft…

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If you get asked to go to xx feet you are supposed to do that on calibrated altitude. If you are asked to go to (flight)level xx you are going on standard

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Unfortunately the sim right now always assumes you’re flying in the US! So it’ll be 17000ft and flight level 180, for example…

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ah ok yes i understand.

Like everybody else said, everywhere around the world is different but I am also assuming that the sim is based of the US system mostly. In this case standard altimeter is passing FL180 or 18,000ft

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Transition altitude in US is 18000 ft, and yes MSFS uses 18000 ft TA everywhere, just as it uses inHg instead of hPa / mb.

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asoobo must change that too , to get a viable sim…well and 1000 other things.

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During climbing after takeoff its called transition ALTITUDE and differs from country to country… On APPROACH its called transition LEVEL and can be complety diffrent from the AT or will be assigned by ATC (and depends on the aiport to land).

Errrrrr…10,000ft? 18,000ft is the Class A airspace floor - at that altitude, altimeter setting is set to 29.92. Where did ya’ll get 10,000?

Most airport departure charts will always have a Transition Altitude mentioned. And different airspaces will have different transition altitudes. Some have 9000 ft, some 10,000, some 13,000. Most US airspace have 18,000 ft as transition altitude. But the sim “incorrectly” set the whole world to have the trans alt at 18,000 ft.

Initially I always follow the trans alt for each airspace I fly according to the charts, but the fact that the ATC uses a generalised trans alt worldwide, I keep flying on the wrong altitude as far as the ATC is concerned. So until they fixed the trans alt, your comment applies across the board to set Standard altimeter at 18,000 ft instead of the real-world trans alt according to the charts.

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You make it sound like the Transition Level is just dreamed up by someone and not based on anything. The transition layer between the transition altitude and transition level has to be at least 1000 ft corrected for non-standard pressure. The transition level is therefore usually (in standard atmosphere) 1000 ft above the transition altitude. Transition level is determined hourly by ATC and transmitted via ATIS or radiotelephony (usually when cleared to descend to an altitude together with local QNH), it can therefore never be published somewhere.

https://www.skybrary.aero/index.php/Transition_Altitude/Level

Not everyone lives in the US :wink:.

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Not every airport around the world uses FL180 as the transition altitude. It is different in other countries and some can even commence as low as 3000ft.

Little nit-pick maybe but FL180 cannot be a transition ALTITUDE, it could be a transition LEVEL maybe. In US the transition altitude is 18.000 ft.

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10000ft is a more or less typical maximum altitude for VFR traffic though. Well, US and I think Canada it‘s 18000 too and maybe there are some other countries with other limitations, but it‘s a rule of thumb. Also it‘s an altitude many airlines use in their SOP for climb flows like landing lights off. Also it‘s a typical altitude for the end of the 250kts speed restriction.

All correct but altimeter setting procedures have little to do with flying IFR or VFR though. Most European countries have transition altitude set way lower, depending on terrain around 5000 ft is quite common, the Netherlands is lowest with 3000 ft for IFR (3500 ft for VFR), somewhere over the Alps its highest.

I know, but people often confuse the more known altitudes with each other or think there were relations just because there’s two rules that incidentally match their altitudes =)

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It has done this since it was launched.

Yea many bugs are there since launch, guess why? Money…solving bugs cost money, selling dlc and xbox copys brings money.