ATR Takeoff Behavior in Crosswind – Nosewheel Steering vs. Rudder?

Hi everyone,

I’ve been flying the Asobo ATR a lot recently and really enjoy it, but I’m running into problems during the takeoff roll – especially with crosswinds. Quite often I end up veering off the runway, and at some point I can’t correct it anymore.

I’m wondering if I might be doing something wrong, or if it has to do with how the nosewheel steering vs. rudder authority is simulated. In other aircraft (for example, the Fenix), the nosewheel steering disconnects after a certain speed and you control only with the rudder. How is it supposed to work in the ATR in the sim? Does the nose gear remain active throughout the takeoff roll, or should only the rudder be steering once you accelerate?

I’ve also noticed that when taxiing or doing a turnaround on the runway, the nose gear sometimes feels like it’s blocking or not responding smoothly.

This is frustrating, especially during online flights, because if I get pushed off the centerline I basically end up taking off from the grass. From what I know, the ATR should actually be a very capable aircraft in windy conditions, which makes this even more disappointing.

Has anyone else experienced this, or found the correct technique/settings to avoid the problem?

Thanks in advance!

Stefan

Aileron into the wind, very important for ATR. Recommend to watch some real life YouTube videos.

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Yes I know. But again, the behavior of the rudder seem to be strange. When using the ruder the plane should stay on the runway!? It can’t be that only the aileron prevent me from blowing m from the runway.

Moved to User Support Hub that is more appropriate for community support.

The nosewheel is not connected to the rudder pedals at all on the real ATR. The left seat pilot does the take-off with the nosewheel steering tiller to 70 kts, then transfers controls to the right pilot if RP is the pilot flying. How they have modeled it in the sim I don’t know.

From 70 kts, even with maximum crosswind the rudder itself is more than capable to keep you on the runway and nosewheel steering would only risk over-correcting. And as mentioned before, aileron input is super important.

On the ATR you start the take-off roll with full aileron deflection into the wind, then slowely center as speed increases and ailerons are becoming more effective. Ailerons are used to keep the wings level during take-off.

The real aircraft banks on the ground if too much or too little aileron input is given. In the sim it might not be as easy.

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