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Alpine Fire Bomber — Classic Aircraft Event
Cooma–Snowy Mountains (YCOM) → Lake Eucumbene (WP1) → Fire Point (WP2)
Aircraft: Canadair CL‑415 Water Bomber Base: Cooma–Snowy Mountains Airport (YCOM) Region: Snowy Mountains National Park, NSW Mission Type: Aerial Firefighting Simulation Duration: ~1 hr 15 min
Mission Flow
- Departure: Take off from YCOM with empty tanks.
- Transit to WP1: Fly north‑west to Lake Eucumbene (~15 NM).
- Water Scooping: Perform a low‑altitude run across the lake to fill tanks.
- Fire Attack: Proceed to WP2 (fire zone) and execute precision water drops.
- Repeat Cycle: Return to Lake Eucumbene to refill as needed.
- Mission Completion: Once the fire is extinguished, return to base (YCOM) for full‑stop landing.
Operational Details
| Parameter |
Value |
Notes |
| Cruise Altitude |
2,500 ft AGL |
Maintain terrain clearance |
| Scooping Speed |
70–80 KTAS |
Stable run across lake surface |
| Drop Altitude |
300–400 ft AGL |
Precision release over fire zone |
| Drop Speed |
120 KTAS |
Ideal for CL‑415 payload control |
| Weather |
Clear skies, light wind |
Visibility > 10 km recommended |
Highlights
- Realistic firefighting operations in alpine terrain
- Dynamic water scooping and drop cycles
- Scenic Snowy Mountains valleys and Lake Eucumbene reflections
- Team coordination for multi‑aircraft fire suppression
Achievement Badges
- Precision Dropper — Accurate drops on target zones
Event Summary
A cinematic aerial firefighting mission set in Australia’s Snowy Mountains. Pilots will master the CL‑415’s unique water scooping and drop mechanics while navigating rugged terrain and variable winds. Perfect for formation coordination and immersive group operations.
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Details to follow. Hope you can join us.
PLEASE NOTE: THIS INFORMATION IS FOR FLIGHT SIMULATION USE ONLY.
Regards, Paul
Multiplayer Fire Fighting: In this event we will use FS Fire, an addon that allows fires to be spawned randomly, at specific points or real world fire events. In particular, it allows pilots to work as a team in putting out fires and can see drops from other pilots.
It is available from the Marketplace in MSFS2024 or via SimMarket: simMarket: FS FIRE - MSFS20
Note: The link is for a 2020 version but a 2024 version is also available in the site. We also tested the 2020 version, which worked fine in 2024.
Event: Classic Airplane: Alpine Fire Bomber
Sim: MSFS2024
Aircraft: CL-415 Water Bomber
Speed: 140 knots
Server: South East Asia
Sim Time: 8:00am
Route: See attached flight plan
Alt: 7,500'
When: Tuesday 2nd June
Start: 20:00z
Duration: 1hr 30mins
Distance: 72nm plus 42nm round trips to Lake to refill. Two refills would be 156nm
Take off from Cooma-Snowy Mountains(YCOM) Base Operations
Track 304 deg to Lake Eucumbene(WP1) 17.5nm
Fill Water Tanks by Skimming the Lake with the Probes down
Take Off from Lake Eucumbene(WP1)
Track 247 deg to Fire Zone(WP2) 21nm
Dump Water on Fire and assess if more water is required
If Fire is not out ...
Return to Lake Eucumbene to refill tanks
Track 067 deg to Lake Eucumbene(WP1) 21nm
Fill Water Tanks by Skimming the Lake with the Probes down
Take Off from Lake Eucumbene(WP1)
Track 247 deg to Fire Zone(WP2) 21nm
Dump Water on Fire and assess if more water is required
If Fire not out Return to Lake Eucumbene to refill tanks
If Fire is out ...
Track 094 deg to Cooma-Snowy Mountains(YCOM) 34nm
Full Stop Landing at Cooma-Snowy Mountains(YCOM)
Note: Regarding our 15min break point, we may take it after landing back on the lake first time through.
Airport Details:
Cooma-Snowy Mountains(YCOM)
Elev: 3,070'
RW 18/36 Bituminous 6,964'
RW 14/32 Dirt 2,439'
FS Fire – Pilot Connection Guide
Joining the Host Session & Syncing Fire Effects
This procedure explains how pilots connect to your hosted FS Fire session using the Connection Code you generate when you start the event.
1. Pilot Requirements
Each pilot needs:
- FS Fire installed
- Microsoft Flight Simulator running
- Multiplayer set to the same server as the host
- Connection Code (you will provide this once hosting begins)
No additional configuration is required on the pilot side.
2. When the Host Starts the Session
You (the host) will:
- Launch FS Fire
- Select Host Session
- FS Fire generates a Connection Code
- You post that code in Discord for all pilots
Once the code is posted, pilots can join immediately.
3. Pilot Join Procedure
Each pilot follows these steps:
Step 1 — Start FS Fire
- Launch FS Fire after MSFS is running
- Select Join Session
Step 2 — Enter the Connection Code
- Type in the exact code provided by the host
- Press Connect
Step 3 — Confirm Sync
Pilots should see:
- Fire markers appear on their FS Fire map
- Active fire effects (smoke, flames) spawn at the host‑defined coordinates
- Status indicator: Connected to Host
If they see the fire zone, they’re synced.
4. In‑Flight Usage for Pilots
Once connected:
Fire Visibility
- All fire locations placed by the host appear automatically
- Pilots cannot place or delete fires — only the host controls the scenario
Water Drop Sync
- When a pilot drops water (CL‑415, AT‑802, etc.), FS Fire shows:
- Drop plume
- Fire reduction effect (if enabled by host)
- All connected pilots see the same fire behaviour
Refill Cycles
- Pilots perform scooping normally
- FS Fire does not manage water quantity — the aircraft mod handles that
- Fire suppression visuals remain synced across all clients
5. Troubleshooting (Pilot Side)
No fire visible
- Ensure FS Fire is connected
- Re‑enter the Connection Code
- Confirm you’re on the same MSFS server as the host
Fire appears but doesn’t react to drops
- Host may have suppression effects disabled
- Or the fire radius is large (normal for big events)
Disconnected mid‑flight
- Reopen FS Fire
- Select Join Session
- Re‑enter the same Connection Code
- You will resync instantly