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Are you using Developer Mode or made changes in it?
No
Which aircraft are you using that experiences this issue?
DA62
TBM 930
VL-3
L-39C Drop Bear
and all other builtin glass cockpit planes I’ve tried
Brief description of the issue:
Avionics refresh rate is much slower than before even with “GLASS COCKPIT REFRESH RATE” option set to “HIGH” (max value) when “Frame Generation” is ON.
(See video below, comparing beta with current version)
Note: it doesn’t seem to affect SVT.
Provide Screenshot(s)/video(s) of the issue encountered:
MAKE SURE YOUTUBE IS PLAYING THE VIDEO IN 1080P 60 FPS
Game is running at 60FPS and with the same graphics settings in both cases
Detailed steps to reproduce the issue encountered:
Make sure game is running at 60 FPS (or more), “GLASS COCKPIT REFRESH RATE” option is set to “HIGH”, and Frame Generation is enabled on settings.
Start a flight, take off, do some steep climb or dive, and look at airspeed/altitude gauges.
You’ll see they seem to refresh at ~11FPS
Are you using DX11 or DX12?
DX12
Are you using DLSS?
Yes, Frame Generation (No super resolution)
After some testing, I’ve realized the following:
When Frame Generation is OFF:
avionics refreshes at 20 FPS.
When it’s ON:
avionics refreshes at ~11FPS (maybe 10)
(both cases considering “game” is running at 60 FPS)
Before SU15 Beta, FG on gave me 60 FPS in avionics (motion artifacts were there, but not perceivable).
With FG off, it was 30 FPS before, and 20 FPS now.
So probably the raw framerate difference is hitting FG here.
Note: ATR 72 isn’t affected by this (maybe due to custom avionics), but every default (builtin) glass cockpit plane that I’ve tested has this problem.
Note 2: it also affects 787 avionics, but in this plane, even the throttle levers and the yoke seem to animate at a lower rate. It gives the impression the game is running slower, when in reality it’s running at 60 FPS.
Citation Longitude also has throttle levers animating poorly now.
I understand it might even be “by design” in order to improve performance, but it would be cool if there was some option to revert this behaviour to what it was before SU15 Beta, because not everyone needs this optimization. Not everyone has performance problems that are fixed only by lowering individual plane component’s refresh rate .
It’s like everyone is being limited in performance as if everyone had a Xbox Series S console, when there are people with highly capable hardware forced to see those low rate animations in avionics.
Thanks!