`Do you have any add-ons in your Community folder? No
Are you using Developer Mode or made changes in it? No
Brief description of the issue: Post 1.16.x update, steering in B748 on the ground is impossible
Provide Screenshot(s)/video(s) of the issue encountered: None
Detail steps to reproduce the issue encountered: Start at any point on ground. Attempt to steer the aircraft under normal thrust for taxi using Logitech pedals which worked perfect prior to 1.16.x update.
PC specs for those who want to assist (if not entered in your profile)
Build Version # when you first started experiencing this issue: Post 1.16.x update
Are you on the Steam or Microsoft Store version? MS Store
Did you submit this to Zendesk? If so, what is your ticket #? No
I donât know if this is the sort of âreal informationâ that you are after, since I donât own Logitech pedals.
However I did just now try steering the 747 on the ground with my Logitech Extreme 3D joystick. I noticed similar behaviour that I have for agesâŠthat the 747 is very hard to steer on the ground when its GS is greater than c 7 kts. It will turn above 7 kts, but with a very poor rate of turn. Above 10 kts there does not currently seem to be a sufficient turn rate to safely exit a runway on to a taxiway that requires a turn of greater than approx 60°.
I have not found this problem limited exclusively to the 747. I find similar turning problems at speeds above 8 or 9 kts with the 787, TBM and SR22 among others. One trick that does help a little is for me to use differential breaking while turning. Thankfully there are key binds for me that will permit me to do this. It may be possible that the pedals you refer to allow differential breaking more easily.
I donât think mdapol was âtrolling for an argumentâ. However I suspect that there are many others out there who are aware of current limitations in taxiing the 747 on the gorund. I suspect the whole rate of turn issue at greater speeds may need a tweak within the sim.
Havenât checked the 747 lately, but e.g. on the 787 you must never use more the 75%-80% joystick deflection when turning.
As soon as you apply more rudder, the turn radius starts to decrease.
If that happens I have to straighten out the nosewheel and slooowly feed in up to 80% rudder to achieve a useful turning radius.
Been doing more testing with other models. So far, b748 is the only airplane in the sim with this problem. Ground steer was perfect prior to the 1.16.x update, something clearly changed in the code that adversely affected the b748 specifically.
More testing, not only has this affected steering under normal taxi speeds where turns are near impossible to make with out constant alternating braking / thrust but also there is now a major issue during take off. The sim wanders left or right and rudder doesnât respond until about 50 percent or more deflected causing over-corrections, oscillating side to side from trying to keep it straight. Again, this definitely wasnât an issue prior to 1.16.x.
Another taxi issue, when the b748 does experience turning problems, it seems like it is applying brake. It will enter into a frozen state with regard to forward movement, like the parking brake was applied. To fre it, returning the pedals back to neutral wonât work, I actually have to flex the pedal brakes a couple times and the the sim will lunge forward a bit.
No issue found with the other jets in the sim, turbo props seem fine, havenât checked the smaller models, I suspect they are fine.
Shame, this was a great jet to maneuver and fly. Itâs pointless for now with the âdeath wobbleâ on take that can start, much less taking so much time now to simply taxi.
I have run through re-calibration of the rudder pedals and brakes multiple times, they check spot on in the Windows devices tool, same in the sim, all linear response, and works spot on with the other models in the sim.
Guess it will be a wait and see with the next round of updates.
On the smaller scale, the un-modded C208 also has a wide turning circle at speed. You have to slow quite a bit, though Iâve never recorded exactly what speed that was to perform a 60-90 degree turn acceptably.