ISSUE DESCRIPTION
On Vip Charter mission using the Baron G58, after following normal mission process: board passengers, startup, taxi and takeoff, immediately after takeoff, the mission would say: You have crashed your airplane, and ends the mission with a failure and a VERY significant reduction of reputation.
FREQUENCY OF ISSUE
Every single time you use the G58 for a Vip mission.
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
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Start a VIP Charter mission with the G58
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Go threw the process of Boarding without skipping
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CTRL-E to startup the engine
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Taxi to runway
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Take off from runway
YOUR SETTINGS
What peripherals are you using:
Logitech X-56, G923
[PC Only] Are you using Developer Mode or have you made any changes to it?: no
[PC Only] What GPU (Graphics Card) do you use? RTX 3080Ti
[PC Only] What other relevant PC specs can you share?
FINDINGS
After really destroying my career reputation, I started Spad.neXt (this WASN’T running on the first crashes) to help diagnose the issue, and I have perhaps helpful info to share, there are variables at play and I have been able to actually take off with these data and some workarounds.
I believe the issue is that the mission is detecting an open door (#4) upon take off and reporting the crash. However there is NO door 4 in the plane, it’s the Career mission (the loading of passengers) that is setting this value to OPEN (1).
Here’s a breakup of the phases:
Upon Entering the mission:
- EXIT_OPEN:1 ~ 16 are all in 0
Upon Loading passengers:
- Various doors open and close to show the animations…
- Values return randomly to 1 or 0 on some OPENs. Front cargo door may remain open, passenger door can be open, but OPEN:4 ALWAYS stays open.
- If you go outside and click on them to close them manually, you can return most doors to 0, except for…
- EXIT_OPEN:4, which remains at 1, no matter what, because there is no physical Door 4. Nothing you click will put OPEN:4 at 0. Even if you force the value of the OPEN to 0 via Spad, the mission control (or the plane’s logic, not sure) would “gracefully animate” the value up back to 1.
If you then move normally through the flow, you would crash upon take off because you have an open door.
HOWEVER:
If you skip any of the next phases: startup OR taxi, the system will actually reset the value of EXIT_OPEN:4 to 0 and you are clear to go. If you DON’T skip, you will end up crashing, every time.
MORE DEBUGGING:
- There is no corresponding EXIT_OPEN for the main back door (the big one with the circular latch) in the variables. If you open and close that door, there is no equivalent variable that gets set to 1. So maybe that is door 4 and there is simply missing logic to modify #4 when you close that door? Because there is also no door that actually modifies #4 value.
So, ideally, OPEN 4 should either be mapped to the large back door, or not set to 1 during passenger boarding. But after passenger boarding, the plane should return to having all openings to 0. Not having this also means that you have to get back out of the plane and start closing doors manually, which shouldn’t be the case.

