Benchmarking MSFS 2024 on PC (informal)

This is my attempt to measure the differences between basic settings in MSFS 2024, on performance and memory usage on my PC. I thought I’d post the simple and very informal results in case anyone is interested.

I thought it might be useful to have a benchmark to compare against future versions. This is testing SU5 v1.7.27.0.

I am sure others can suggest better / different ways to test, but here’s what I came up with. I wanted to see the differences in performance between the combinations of:

  • Graphics presets Low, Medium, High, Ultra
  • +1 Custom setting with Max Frames 30 + Frame Gen x2 and TLOD 400
  • DLSS presets Performance, Balanced, Quality, DLAA, and TAA
  • 1 screen and 3 screens (2K and 4K)

That’s 100 combinations!

Every PC is different, but I believe the general difference between settings will be similar - or follow a similar pattern - on other PCs (up until you hit a bottle neck). For that reason, I didn’t use “defaults” for my BIOS, but left it in the tuned state I use - again because it is the differences between settings I want to measure.

In order to test, I needed to have a scenario that was easy to repeat, but also included proximity to a large city with photogrammetry and lots of objects to stress LODs. Here’s what I came up with:

  • Launch MSFS with the command line to display the FPS overlay (without Dev Mode)
  • Default A330-200
  • Flight Conditions: Few Clouds, noon on May 10, 2026, No traffic
  • Load in to KJFK Gate C31
  • Start the batteries, IRS, APU
  • Import a flight plan and weights, and do a basic preflight, so systems are active
  • I selected the external view because the LODs have a greater impact on FPS
  • Take a screen shot from the default external view to record data

Disclaimer - I tried to be consistent, but even the act of taking a screenshot affects the numbers (they dip slightly when you do the screen capture) so the results are very informal - but the pattern holds up if tests are repeated.

Specs and Settings Details

Results!

Memory Usage - 1 Screen 2K

Memory Usage - 1 Screen 4K

Memory Usage - 3 Screens 2-4-2K

Memory Usage - 3 Screens 4-4-4K

I think that AllocatedMem is the sum of PhysicalMem + GPUMem. Seb mentioned in a Dev Q&A at the launch of MSFS that memory usage would not exceed 36 GB, and from my numbers I think that is “AllocatedMem”. I wonder if it is an arbitrary cap MS / Asobo would consider lifting as time goes by and processing power allows for more resources.

I am curious if the built in FPS overlay is the best and least intrusive method to show performance or if there are better products. While you are not invoking developer mode to run it, nobody in the know has commented on it’s impact on performance. I have seen lots of other tools being shown in posts that give far more detail but nobody seems to discuss the toll they take on processor and graphics themselves.

CapFrameX is the way.

You set it up to run for a period of time (I use 300 seconds.)
It captures framerate (FPS), frametimes (ms), and the all-important frametime variance (%), along with other important metrics.

Run the test, repeat it with a variable change. Here’s an example:

Does CFX use system resources? Certainly. But the goal is test data collection, and its resource usage is the same regardless of the test parameters. For simple monitoring I think Afterburner+RTSS is the best. To be sure, Dev Mode shows more data for realtime monitoring.

Amazingly in depth work mate wow! I’ve got very similar specs to you and was wondering if you could share a zen timings screen grab of your ram tuning figures? I’m using 96gb too at 6000mhz CL28 tuned and interested to see how similar our tune is and if we have similar test results like the ones you’ve done here.