After sim update 5 I’ve been able to up my settings considerably and are very happy with that. It feels butter smooth and are looking great. However, when I’m on the ground or close to the ground it is kinda jerking and I want to find out what settings will impact this the most.
But are there some kind of fps or other benchmarking display in VR? I would love to be able to see my framerates in game while in VR. It would really help when trying to find out what settings will have the most impact.
In steam there are some options to get an fps counter but I am using the store version, so the only real option there is to use the openxr frametime overlay.
I got the store version too. But OpenXR seem like a VR framework. Does it have a standalone overlay that work with other frameworks like mixed reality that FS is using?
If you have an Oculus device, you can enable the Performance Hud via the Oculus Debug Tool. It is what I use and gives an accurate fps reading in the headset without additional overhead.
If you happen to use SPAD.next, it is possible to set up a macro that will read back the current FPS to you. Im sure its possible in other SimConnect interface tools as well (I believe the variable it is reading is part of Simconnect).
The other best option I’ve come up with is to add the FPS counter to your system tray (down by the clock) using MSI Afterburner (with RivaTuner which installs along with it). Then all you have to do is peek under the headset to see the current reading.
FPSVr with steam is super slick and handy, but requires using the Steam OpenXR implementation which does not work as well as the windows OpenXR drivers (at least for me).
In OpenXR there should be an option to enable a frame time overlay, which is visible in the headset. MSFS dev mode overlay will display FPS and frame times on the monitor, in the headset you will most likely only see the edge of this overlay. Fraps will also show FPS but again on the monitor. You can still take off your headset, center it and then fly and check the FPS display on the monitor. Another option would be to use CapFrameX to record FPS and frame times in the background. This allows you to analyse the evolution of performance depending on your flight scenery after your flight. If you record a flight and replay it, you could then compare at what times you get spikes etc.