Here are some ideas on the match making system. I think this could really improve the multiplayer experience and promote good behavior among players.
Here’s how it could work:
1. Skill-Based Pairing
Players would be matched based on their flying skills. Beginners would fly with other beginners, while more experienced pilots would be paired together. This would create a better experience for everyone involved.
2. Behavioral Ratings
Just like in games like Overwatch or Rocket League, players could get ratings based on how they behave while flying. High ratings mean you get paired with respectful pilots, while lower ratings could mean you’re paired with others who are still learning to follow the rules.
3. Career Progression Tied to Rules
To advance your career, like unlocking new planes or special missions, you’d need to consistently follow the rules and keep a good standing. This adds motivation to play fair!
4. Consequences for Problematic Behavior
If someone starts trolling or being disruptive, the game could simulate in-game news outlets reporting on them. Headlines about bad behavior would spread through the community, warning others about problematic pilots.
5. AI Reminders for Good Behavior
AI players could send subtle reminders to trolls, encouraging them to follow the rules. These nudges could show up through messages, helping to keep things positive.
6. Mission Generation for Awareness
The game could create missions focused on regions where trolling is more common. This would help educate players on proper flying etiquette while making things fun.
7. Impact on Renting and Buying Planes
Players who misbehave could have a harder time renting or buying planes. Just like in real life, no one wants to lend out their planes to someone with a bad rep! The more expensive and challenging the plane, the higher your reputation needs to be to rent or buy it.
Good pilots with high ratings would have access to better aircraft, while those with lower ratings would face some restrictions. There could even be higher prices for the plane cause of the risk of the player.
8. Encouraging Inclusivity
This whole system would create a welcoming environment, especially for women and others who might feel intimidated by online interactions. With matchmaking based on both skill and behavior, it fosters a safe space where everyone can enjoy flying without fear of harassment.
Why It Works (Sim Racing Games Have Done It!)
Matchmaking systems have worked wonders in sim racing games like iRacing and Forza, and here’s why:
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Skill-Based Competition: In sim racing, players are matched with others of similar skill levels. This makes the experience more exciting and also helps everyone improve by learning from their peers.
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Community Engagement: Games like iRacing build strong communities through structured matchmaking and competitive events. Players are motivated to drive (or in our case, fly) cleanly because poor behavior has consequences, like penalties or restricted access to higher-tier events.
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Feedback Loops: Just like in Call of Duty, where skill-based matchmaking keeps players engaged by balancing matches, sim racing uses similar systems to ensure everyone has a good time. Balanced matches increase player motivation, reduce frustration, and keep people coming back.
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Clear Progression Paths: Ranking systems that reward good behavior and performance are common in sim racing. They encourage players to improve while discouraging negative actions like trolling.
Integrating a matchmaking and career system like this could make the game an even more amazing experience for pilots of all levels. It’s all about building confidence and ensuring everyone has a great time in the skies!