Best Turboprop simulation?

Again I am in awe of your superior piloting skills :wink:
Of course you can fly and land the Kodiak without all that, and in most cases you wonā€™t even need everything the aircraft can do.
But you also do not need to worry about brake wear or flat spotted tires in the simulator.
So I am betting your flying is not taking that into account either.

And all that is beside the pointā€¦the question/discussion was about the controller setup to use the Beta range. And what different people have used to overcome the shortcomings of MSFS design in that regard.

Coincidentally I came across a site offering pretty much what I had been playing with for my HC Bravo

Looks like the surface with the detents simply clips onto the Bravo base and the Ball is in the lever attachment. Mine was the same idea but made out of metal.

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Congrats! Itā€™s a gem and extremely satisfying to fly. That being said, you canā€™t really go wrong with any of the other recommendations made in this thread. The most recent turboprop releases are all really pushing up the standards!

And in reference to another thread on this forum asking the question ā€œā€¦who wins?ā€ Iā€™d say we all win! And hopefully all of these devs are building momentum off of each othersā€™ ideas and innovations and continue to give us some top notch turboprops.

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Thereā€™s some good options out there. Iā€™m actually using the ATR set from another seller. If I flip the condition lever detent piece upside down, it puts a detent right at about 30% in the range which I use for the flight idle position.

I had also thought about trying to create a ā€˜sleeveā€™ that went around the shaft of a throttle lever with a tab I could use to lift it up. Then Iā€™d just have to create a stop somewhere along the range that the sleeve would catch and require me to lift over the stop. My means for creating such things are pretty limited though so I never followed through.

The PC-6 is different from most other turboprops, including them based on the PT-6 like the Caravan or Twin Otter. The PC-6 has a very low minimum blade angle. Itā€™s -0,5 degrees, whereas the two others have a minimum pitch in flight of c. 10 degrees. Therefore the concept of flight/ground idle doesnā€™t apply. Low idle/high idle sets the minimum turbine RPM and does not affect the prop pitch (high idle is ā€˜slowā€™ enough to let the prop go to the back stop of -0,5). Just to complicate things - on the PAC-750 (PT-6) high idle is called flight idle and low idle ground idle - but it doesnā€™t tamper with the prop pitch like on the big turbo props. The PC-6 has a mechanism to prevent the prop from going into reverse in flight, so no need to move past the detent.

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The FSR500 is a joy to fly, nicely modeled and comes with a great manual. A lot to enjoy with this addon. Prop ounds in beta range are amazing.

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For the more standard TP modeled stuff you have to cheat a little bit by bringing the prop lever to about half to get the drag for a slow approach. If you just keep reverse thrust as a full-on in the detent on your setup.

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Iā€™ve tried the FSR500 instructions to the letter for using Neutral adjustment with the axis reversed, and I just canā€™t get the throttle to move into the beta range. Iā€™d love to use this approach, but just canā€™t get it to work.

Iā€™ve also suggested to Turtle Beach that they allow the user to set the zero point on their throttle in the Flight Hangar app, so that it can do two-axis. Separate thing, I know, but Iā€™ll attack this from multiple angles until I get it workingā€¦

Blockquote BB PC-6 canā€™t be stopped with the brakes if the condition lever is not at low idle which isnā€™t even remotely correct.

I have no issues stopping the porter at max gross weight with only the brakes and am almost never at low idle prior to vacating the runway.

@KaelaNikNak ? I didnā€™t claim that this is the case.

Ok no worries i dont understand what youre trying to say then because thats a direct quote from you.

No, it isnā€™t. Read again.I wrote that @kaha300d made this claim.