Hello everyone,
Yesterday, I did a flight in the A330 from KSFO (FlightBeam) to KPSP (ini), and I was really impressed by this new beta. The work done on the quality of ground textures seems really significant to me—it’s so sharp and clean… wow.
Here are a few screenshots that might not fully convey the leap in quality:
(Keep in mind that screenshots are resied and compressed by the forum)
Of course, there are still some possible adjustments regarding tree management and photogrammetry, but overall, I think Asobo has found the perfect balance. Don’t touch this part anymore, guys—it’s so enjoyable!
Look at the quality of this golf green near Palm Springs—you can even see the mower tracks
A word on performance: I had a minimum of 80 FPS throughout the entire flight, even at KSFO. I was experiencing VRAM issues in heavy scenery areas, zero on this flight, just perfect. I’m not sure if it’s related, but before the flight i have do:
- Uninstalled the Nvidia application
- Updated various Microsoft ASP and C++ libraries, like the ones below. (Take a screenshot of the packages that need updating, send it to ChatGPT, and it will provide all the links for the updates.)
And after that, running on Ultra (with a few minor tweaks) in 1440p uwqhd / DLSS4 - TLAA + FG, I + Beyonde ATC + FSLT ai traffic had truly amazing performance from start to finish. I did notice that the sky was mostly clear, which probably also played a role.
FS2024 is really promising, and I think that from SU2 onward, it will truly reach maturity. I also complained about FS24—I even reinstalled FS20… But the truth is, when everything works well, FS24 is a definite visual step up from FS20.
Look at the quality of the reflections on the fuselage… wow!
Well done, guys! You are on the good way
My specs :
- RTX4080 Super (founder edition)
- 32 GB RAM 6000MHZ
- Ryzen 7 7800X3D