I really hope MSobo fixes that in FS24, and reverts to have separate sliders for aircraft and ground traffic.
Sorry for the off-topic post. I’m still pondering which ATC solution to invest in (if any…) and have been reading this thread with much interest. Given that the sim’s ATC/Injector is a hot mess, I’d like my aircraft traffic injector to handle the things that can fly, and the sim to handle the things that can’t - without having to buy yet another 3rd Party product to do what the sim should be doing natively.
I concur with @davegranstrom16, @BegottenPoet228. Best value addon I’ve ever bought. I’ll keep a place spare for you in the BATC party lounge if you decide to take the plunge, plenty of sausage rolls and vol-au-vent’s left.
I’m going to chime in, too, and highly recommend BATC. It’s been a game changer for me. I love actually communicating with my voice and how the AI just rolls with it. When I say, “Thank you” or “Have a good one” and it responds in kind, I sometimes forget I’m talking to a computer.
I simply cannot wait for their VFR implementation. Well, I can, but you know…
Little reminder that the maintenance has started and BeyondATC will be unavailable during this time. The team will keep the downtime as short as possible, it shouldn’t last more than one hour.
UPDATE: maintenance is done, downtime of 30 minutes
That is very nice but as a reminder, there’s no profit made from premium character purchases. They’re offered at cost price to ensure you get the best possible value
As I have been experiencing similar issues regarding traffic, I decided to give this approach a try. For my previous settings, everything was set at the default 5, so that may have been the problem to begin with. Anyway, I moved parked traffic to 4, and pushed everything else up to 9, just to see what would happen. I did a test flight from KSTL to KDEN; parked traffic didn’t look all that much different, but was reasonable, but I did notice a nice increase of planes actually lining up and taking off, so far so good. Once in the air, I did experience the occasional plane nearby, both on the radar and out of the window, although sometimes it was one or the other. Radio was chirping nicely with other traffic along the way. When I got to arrival at KDEN, things certainly began to heat up; radar was active, radio was humming, and out of the window everything was beginning to line up in a nice pattern. I was vectored to 17R, and while I thought that I might have been forgotten (I seemed to head further north than the others), I finally got the call to head back and catch the localizer. I had traffic in front of me, nicely spaced out, and I heard a clearance for the same runway for a plane that was behind me, so I was determined to land and get off the runway pronto. This is great, I thought! I landed without incident or delay, but as I was going further down the runway, I noticed way too late that there was a line of about 7-8 aircraft near the opposite end of the runway lined up and facing me! Too late to stop, I barrelled right into several of them (I had no damage on, fortunately), and got off the runway. When I called for taxi instructions to the gate, I was directed to get back on the runway with the others, which didn’t seem to be moving due to a stubborn plane at the front of the line, and should have been unnecessary to begin with.
So bottom line, with the recommended changes, i was happy with the increase in departure, arrival, and in-flight traffic, although there was that runway glitch. I’m going to do another test flight today to see if that was just a strange occurence.
I know it is available in experimental. It works when I ask for pushback clearance and it is supposed to work when arriving and ask for taxi clearance (so gsx automatically gets to know which gate or stand atc clears you to). What happens often on my side is, that atc clears me to a gate which is to small i.e. for the 777 and gsx therefore ignores it and chooses another gate, though ignore winspan option is on in gsx settings. May have to do with gsx airport config clashes with scenery data batc uses, I dont know.
That will help with traffic landing and taking off but at cruise altitude, there typically is nothing. I’ve flown up the US east coast with those settings and seen at most 3-4 other aircraft (sometimes none). It’s a major immersion killer, I remember back in 2020 using FSLT and the same flight would have dozens of aircraft at altitude with me.
I’ve seen more “at altitude” aircraft in 2020 than 2024 using BATC. I wouldn’t mind betting it’s to do with the harsh LOD/distance visibility of 2024. The Traffic map will help confirm either way if anything is around.
They keep saying in their discord that this might be because of the settings, which it is not.
On a 2ish hour flight over central Europe I tend to see 2-3 planes in Msfs2020. Probably they reduced it intentionally for perf reasons or so?
We would definitely never do that, especially if it’s not part of a patch note. The latest experimental version is even doing the opposite:
Traffic: Add a high altitude “in sim” range increase, when the player is above 20,000ft - increase the “visible” traffic range to 100nm from 50nm. (radio only traffic already increases from 150nm to 300nm in this scenario) Some further work is required to tweak the IAS values and ratios to be more accurate at altitude which in turn affects the GS.
I have gone back to FSLTL, until this fixed. Went on a flight from Toronto to Space Coast and had a very small number of aircraft, at full settings. 30 aircraft at best. This route is usually fully packed in early afternoon.
Was there a date that they were going to update the traffic data? Correct me if I’m wrong but I think the current data base uses flghts/data based on a week long period in Feb 2024. I wonder if the updated database might expand the number of flights we see.