I’ve imported a large number of local landmarks in my hometown via the procedure using Google photogrammety data. Importing the extracted data into Blender and then exporting it to the modified SampleScenery folder, making all the necessary filename changes, etc., making sure textures winded up in the correct folder … it all worked like a charm.
So, I thought I’d create a few objects of my own in Blender. For some reason, the first one I did (a hangar at my local airport) worked fine, but then something I did must have changed.
I follow the same procedure to the letter, but the model doesn’t show up in the objects pane of the scenery editor.
Any idea what could be the block.
Textures are right size; I check all the appropriate boxes in the MSFS export pane in Blender; all files go where they should … but the models just won’t show up after I load the project.
I know it’s hard to analyze a problem by remote control, but I guess I’m wondering if anyone else has the problem.
Thanks in advance
John in Indiana