Having an issue where I export my model out of blender using the plugin gtLF2.0 and the model doesn’t show. I can search for it ‘Quadbike’ and place the node in editor. However the model doesn’t show (there’s no physical object).
PackageBuilder | Reading F:\MFS2020 Scenery Workshop\Scenery\Queenstown\Queenstown.xml…
PackageBuilder | Reading F:\MFS2020 Scenery Workshop\Scenery\Queenstown\Queenstown.xml…
PackageBuilder | Preparing asset groups…
PackageBuilder | Done, 4 asset groups registered.
PackageBuilder | Generating commands for package queenstown…
PackageBuilder | Preparing commands for asset group ContentInfo…
PackageBuilder | Preparing commands for asset group myscene…
PackageBuilder | Preparing commands for asset group mymodellib…
PackageBuilder | Ready, 6 commands added.
PackageBuilder | Listing took 0s069ms.
PackageBuilder | Starting the build…
PackageBuilder | Building assets for the package queenstown…
Compiling GLTF data file Quadbike.gltf…
Copying files from source folder F:\MFS2020 Scenery Workshop\Scenery\Queenstown\PackageSources\modelLib...
Compiling BGL file from in-memory data to output file modelLib.BGL…
PackageBuilder | Generating package information (layout from disk) …
PackageBuilder | Validating Package ‘queenstown’…
[Package Validation] ‘queenstown’ - Error@misc: Invalid Package Name ‘queenstown’. Package name should be in the form ‘aaa-bbb-…-xxx’, only contain lower case letters or digits and cannot end with ‘-group’
PackageBuilder | Validation report written at ‘F:\MFS2020 Scenery Workshop\Scenery\Queenstown_PackageInt_metadata\queenstown\queenstown.json’
Package Validation failed for ‘queenstown’
PackageBuilder | Reloading assets for the package queenstown…
PackageBuilder | Finished, 7 skipped, 3 done and 1 failed, took 17s502ms.
I received an email notification of your last question only a day after I had posted my answer. So I am a bit confused about where we are standing now.
On top I have massive problems to enter the forums. May take minutes to load.
Please post a note once you have tested the exporter.
Hi, I am not sure, whether I understand you correctly. I thought you wanted to bring a blender model into the flight simulator. What I do not understand is, what 3D Viewer has to do with it
The Asobo exporter creates three files: .BIN .GLTF and .XML in the directory you specify. I normally take these three files and use the directory structure provided by the SDK samples - in the case of a static model it is the simple_scenery structure.
Then I use the fspackagetool.exe to compile a package (create BGL and XML files) which I copy to my community directory. The first time I do this I still need to place the scenery. Afterwards any updates use the same position as long as I do not overwrite the GUID during export.
In more detail:
for Blender
… Blendermodel\scenery for the XML, GLTF and BIN
… Blendermodel\texture for the texture PNG files
This is my Martinskirche project. On the right hand side you see a BAT script file which I use to do the compilation and the copying and file maintenance. The XML file is the SDK project file. The sub-directory of the packages directory goes to the community directory.
If that is not what you meant then I apologize for any confusion I might have created.
Yeah that’s exactly what I’m trying to do. Its originally a sketch up model but I’ve exported it as an .obj and imported it into Blender. Now I’m trying to export it as glTF. It’s works. But only if I leave the model in its original condition (unscaled, colour unchanged, or 0,0 centered.) ***I’m showing you the 3D Viewer because i can’t view the model with it in the export that works.***EDIT( i just realised it’s a gltf file not .obj that may be why i can’t view it in the 3D View) I.E the exporter isn’t exporting the model correctly. I’m not sure where along the lines it’s not working/exporting properly. But it the model won’t show in the SDK editor. I’ll give you an exact process I’m following. https://www.youtube.com/watch?v=ZT8kOh3G8GI
OK - let’s see. One remark first: I have never worked with LODs. I read somewhere, LODs can be used, but I have never done it.
Then - Some questions:
(1) inside blender - can you see the imported .OBJ model? Can you save it as a .BLEND file, close it, re-open it and still see it in the correct way? If YES …
(2) Do you have all materials and textures necessary? If YES …
(3) when you export - do you receive the .XML, .BIN and .GLTF files with date and time of your export in the location, you expect them to be? And with a reasonable file size? Are textures converted to PNG and appear in the directory, you specified.
Here are the exporter settings, I used for the project example above:
(4) If everything is ok until here: have you populated a directory structure similar to the one shown in one of my previous posts? If YES …
(5) does it compile without any FAILED message when using “fspackagetool yourprojectname.xml”
I am running Blender 3.3 LTS with Asobo Exporter 1.30.
One more remark: all elements of your model need to be selected before export or you should use “active collection” like I did. Then all elements are selected after export.