If course it’s possible. I don’t know why there are two threads about the same topic, but in the other one I posted an example from DCS where it’s already solved. Nvidia’s DLSS programming guide also talks about masking of problematic elements like animated textures (= displays) or particles etc.
Question is if Asobo can do the same in MSFS.
BTW if you want to vote on the issue, the linked thread is the one that’s listed on the feedback snapshot, not this one here.