There surely has to be a solution.
I want to show something, not from MSFS, but another simulator (this is not forbidden per code of conduct).
There’s an option in cfg to bypass the DLSS specifically for displays and HUD. I just tried it and it works perfectly, see below.
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LEFT: DLSS ultra performance, letters are very blurry, ghosting, unusable
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MIDDLE: TAA, everything is sharp, no ghosting, great.
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RIGHT: DLSS ultra perforance but with bypass enabled. While graphics are quite blurry overall, displays are as sharp as with TAA and no ghosting whatsoever!!!
Images are zoomed 200%.
My point is not to compare different games, but to demonstrate that technically, it should be possible to render displays AFTER the DLSS/DLAA pass. Because I’ve read many times that this is an inherent downside of this technology and when you lower the internal rendering resolution, obviously it will affect displays as well.
Now this does not mean it will be possible to implement in MSFS, but it’s not completely out of the question.
PLS Asobo try to look into it. DLAA/DLSS is amazing for image quality, much better than TAA especially in subpixel detail and stability, but… flying anything with displays in the cockpit makes it unusable. Yes even DLAA, the temporal ghosting is unbearable, unless you’re playing at 200 FPS.