Blurry glass panel displays under DLSS in cockpit wide view

what a cool program. I’ve got about a dozen outdated games on here. This will be an interesting experiment. I’ll try for MSFS and see if it makes a difference. cheers

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Do you have the same issue if you follow the OP’s steps to reproduce it?

YES

Provide extra information to complete the original description of the issue:

I also see this issue with PMDG 737. All digits on the PFD and Terrain peaks on the ND are ghosting with DLSS. I’ve also tried updating DLSS version with external programs with no improvement.

Are you using DX12?

YES, but I have tried DX11 too with no improvement.

Are you using DLSS?

YES, but I reverted back to TAA after those results of DLSS.

If relevant, provide additional screenshots/video:

N/A

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According to yesterday’s Developer Stream, Martial thought the DLSS blurry glass fix from Nvidia was out but realized it was never released. He seemed to be surprised by that and mentioned to get back to his team to figure out why it was not released. Jorg also told him it needed to get done and rolled out asap.

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Is it not in the current beta?

I jumped into the beta at the same time I upgraded to a 4090. So I can’t tell if it’s the super sampling at play or if something else was fixed. But it is improved.

Although the panels look out of place compared to the sharp clarity of everything else with a super sampling between 200-400%. That’s even with content being static on the glass screens.

You copy and pasted my words exactly from Avsim. Nice plagiarism. Next time how about you don’t.

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Are you able to advise at what time point in the stream this was discussed? I would really like to see/hear it.
Many thanks…

EDIT: I found it at 1.06 → Martial Bossard

Good news is, they’re focusing on the issue and by all accounts they believe they have resolved it ready for roll-out.

This is good news…

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A fix would be good - But when is the question. Its not going to make it into SU15 thats due to release in a few days and I don’t see another SU on the plans at the moment.

Not sure how the release of FS2024 might impact/influence future SU releases. I expect we’ll see a SU16 for FS2020 but who knows when.

Martial was under the impression a separate team had already completed and pushed the fix into an update earlier.
Now he is aware that didn’t happen, and ergo will make it happen soon.

I’m not going to hold my breath

It’s kind of disappointing that we can have a steady stream of complaints here on the forum and the dev team doesn’t even realize we’re still giving this feedback.

Anyway I switched to an AMD card some time ago, I can’t test whether this gets fixed if it ever does land in a release. :slight_smile:

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They have, see the “Feedback Logged” tag at the top.

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Hopefully they fix it. I would happily use DLSS, it gives a performance boost and I don’t notice a difference in the environment. But blurry displays make it unusable for me.
I mentioned this several times, but ideally I would have different render settings for the cockpit (I want maximum quality and clarity) and environment (I’m OK with some blurriness - it even might look better and avoid the TAA shimmering).

As I pointed out earlier, I’m glad that this was raised again recently in the latest Dev Update at 1 hour and 6 minutes in which Martial confirmed he thought the issue was done and dusted by a separate team, only to be advised that it was not.
Given the wait time for this to be resolved, do we know when it will be implemented though? (There was no discussion about that in the dev stream).

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I wish we could give you some more info!
We moderators have no inside info as to when MSFS could issue a fix for it.

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I’d say it does. I have DLSS Quality with the updated DLL along with the crazy native render resolution of the Pimax Crystal. The DLLs are very easy to swap.

There is a hardly any shimmer, perhaps none, and very good clarity now on glass screens. Even the MFD screens look good.

I’ve tried Performance settings too but for some reason there is not much of a performance gain for me. At the Pimax resolution, I seem to top out at 40 fps, no matter most of the other settings.

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

Are you using DX12?

Are you using DLSS?

If relevant, provide additional screenshots/video:

same issue with clouds and wide screen. Some clouds look like your seeing them through a wet shower door!

Can you tell me about the dll swap please?

I’d like to know more.

See if I can introduce it into my setup especially before the issue might be finally resolved by Asobo/MS.

An Easy way is an app called DLSS-Swapper. You can get it on GitHub.

The most confusing part is the app itself has a download section (Library) for the DLSS version. I grabbed the one the sim already had, 2.4.12, for restore purposes and I did the last 2.5.1 version. Although, I think the latest 3.6 one works from what I read. So, I’m going to try that one tonight.

Once you download to the library, you can then swap any games it detects.

Many thanks! I’ll give it a whirl…

PS: which dll did you use for MSFS?

I just did a flight with DLSS 3.6.0 and prior I had tried 2.5.1.

I’m doing VR on a RTX 4090 and Pimax Crystal with DLSS Quality. With native render resolution and everything at Ultra I’m getting about 40 FPS.

I think the glass screens look less muddy with the newer DLL versions.