Blurry glass panel displays under DLSS in cockpit wide view

One could reason that if it’s down sampling an already low resolution like 1024x768, it might improve it if it down samples something closer to 4k. As in the cockpit textures are better because they start from a higher resolution.

Just a thought, but by no means backed by any understanding.

It’s Asobos Job to solve it. So why bother finding a solution here, if they do it anyway?

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That sounds like a laptop. Make sure your CPU is not being throttled, and if possible, try raising the RAM speed. As you’re panning the camera, the CPU has to load in assets from memory, so bandwidth and latency are likely important.

Also try playing around with the off-screen caching setting. For some people, High works better than Ultra when it comes to smooth panning.

As a last resort, slowly reduce Terrain LOD until panning is smooth again.

That’s a neat trick, and if it works as well in wider views, Asobo should consider adding a Glass Cockpit Supersampling option in the settings. Unfortunately I couldn’t get it to work with the C172 G1000, the display shrank to the top right quarter of the screen. Do you have the Marketplace version of the NXi uninstalled?

Spot on! Lol I know my perf won’t be as good as a PC but just reporting what I’m observing.

Yeah I have throttlestop running to prevent temps from throttling too often. The FPS would be periodically low in longer bursts if it was throttling.

Hmm I’ll try, but ultra usually works better for me.

It’s already at 100 lol. But that would probably fix it.

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I also tested the NXi and it has a css file with fixed px sizes, but I am working on a upscaled version.

But here again screenshots from the fenix - I can see definitely a small difference in DLSS/Performance (100% upscaling) even in wide view and the difference gets more present, the closer you go. I just cannot get it to show in the screenshots. I can just advise to try it out. And if you then add a filter via NVIDIA Panel, you can gain additional readability.


DLSS - Performance - PFD & ND Instrument double resolution


DLSS - Performance - PFD & ND Instrument standard resolution

But you get the same FPS in the Fenix Cockpit with TAA/100% (at least with a I9 / RTX 3090).

Kind Regards
JayDee

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I see no relevant difference in your screenshots as compressed by the forum:

The font is finer and it is not as noticable as on the monitor.

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What would be the best Screenshotformat for least compression? BMP?

They are compressed automatically when uploaded on the forum (and 1920x1080 is the max size it seems), so I would recommend hosting them elsewhere. Try Imgur or Postimg.

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Ok, thanks.
I can not even upload as a bmp here. I will see if I can host em somewhere.

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You can upload png although I’m not sure if it gets compressed to jpg on here.

Your best option could be to crop to the size of a gauge or two in Gimp and quadruple the size before copy and pasting directly into your post. Even in jpg any differences should then be apparent.

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Do you have the same issue if you follow the OP’s steps to reproduce it?

YES

Provide extra information to complete the original description of the issue:

No matter if DX11 or DX12 is set, using DLSS is blurring dashboard.
Also when changing to DLSS no significant FPS change, maybe 1-3 FPS at best.

Spec:

  • x3590 (OC to 4,2GHz all cores) 16 cores / 32 threads
  • 128 GB ram ( with (64GB) or without PageFile)
  • Gigabyte 3080Ti 12 GB (resolution 3840x1600)
  • MSFS2020 on 2TB nvme
  • OS on 1 TB nvme

Are you using DX12?

DX11 / DX12

Are you using DLSS?

DLSS / TAA

If relevant, provide additional screenshots/video:

https://im.ge/i/unXbfF
https://im.ge/i/unXgrK

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I agree there is a slight loss in quality in the cockpit and I wouldn’t even bother with anything less than ‘Quality’ for DLSS. However I guess it depends if any performance boost you get with it is worth it … For me it is, especially when it comes to scenery but I only fly GA and gliders.

Here the Pics from the Fenix via Image Hoster

https://im.ge/a/msfs2020.QlO31

The difference is very subtil but the font is finer with double html gauge resolution.

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Yeah, I see what you mean – pretty subtle but it’s there. :slight_smile:

Yep, I have the same specs as you and I actually get slightly higher FPS with TAA than DLSS.

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Hopefully this issue can be fixed through increasing the panel displays or otherwise, in its current form I will not use DLSS due to this problem, which would be a shame given its potential and work done to implement it. Flying in VR with Quest 2, maximum resolution

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This is exactly what I see on my 4K monitor w/ 3090ti running 4K native resolution. The ghosting on speed tapes/altitude tapes, especially with large rates of change, is horrible. Same for the FENX or PMDG engine instruments as thrusts are changed (a-la TOGA button), the ghosting makes the digits practically illegible until it gets to the target value and then isn’t changing much except the ones and first tenths digit.

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PMDG glass panels almost unreadable now using both DLSS and TAA.

If you’re using the same renderscale in TAA as you were in SU9, things should look the same.

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